@Stumpy
To me this looks very fine. Maybe some gems instead of the bat, to stay in theme with the jewel hunt. I’d keep the separators, I think that in medieval decorations such can be found, too. The only big thing left to do is to adjust hue and brightness to match the other UIs, but I think that some deviations are acceptable, since this is a different sort of UI element anyways.
Myself, I’ve not done so much in the past days. I included some trees from opengameart.org, a dagger, and collected a few more graphics for integration. Furthermore I have prepared the player display code to show player graphics in 8 directions based on their movement.
I’ve also made an village map prototype, but I’ll have to do it again, because I added more data to the map, and the old maps will come up with bad default values fro those. Later I must take better care of data migration.
Once I have a smith, or any shopkeeper, I’ll need to work on the item trading UI and code.