The hunt for the lost rainbow jewels

PS: If you want to try something UI instead, a decorative bar for the lower border where some important stats can go, will be very appreciated. Two displays for health and magic power, and some slots for quick actions/spells/item usages will be required.

Rough sketch:

.< and a typo in the gfx. But I must run now …

Perfect! I will on UI once I am back at my desktop. I like it when someone knows what they want for art instead of a “ehh some animations of a guy with armor and stuff”

No special credits is required. Just a “stumpy helped” sort of thing.

Ok, no problem. I’m curious what you’ll come up with :slight_smile:

Here is the mock up so far.

I added some buttons in the center as an example for where a menu button or inventory buttons could go. The left or uhh right side is empty as you requested for now.
Anything you would like changed I can try and change it. I have a certain style which I may not be able to quench. :clue:

http://s27.postimg.org/yma809xxv/game_UIbar.png

That’s looking fine already, thank you :slight_smile:

The middle section with the buttons is a good idea. Can you adjust the left side a bit to have the HP and mana meters appear more integrated? I think it’s only a question how the borders are drawn, or how the meter borders merge with the bar borders.

I guess I can adjust the UIs that I made to match your style better, particularly the borders. I’d like to give the UI a “warm” hue, so far I’ve been using brownish and golden hues. Do you think you can adjust the borders and the bar background to that?

The grim skull-like decoration at the lower end of the meters is a nice idea - danger, close to death!

The little bar that seperates the H/M from the item slots…

Here is one with better H/M integration I think. I noticed that black line under the H/M after I posted this. It will be fixed or deleted.

http://s10.postimg.org/m2mbc2fbd/game_UIbarv1.png

If you would like I can change the texture for the background and the border to something…warmer. I am not sure if it would clash too much. What about the style on the buttons but for the whole things border. Would that work?

I can redo any art you have into the style if you would like. But if things are too “hard coded” that is fine too.

I was thinking some sort of particle effect or something that gets more pronounced the closer to death the play is.

Is it bad? I can change it to a more standard separator. It kinda just came out that way and I liked it. But if it seems out of place then it is gone.

No. Just wanted to note that someone could have a problem with the motive.

Honi soit qui mal y pense. It’s only in your head, not in the image :point:

@Stumpy

To me this looks very fine. Maybe some gems instead of the bat, to stay in theme with the jewel hunt. I’d keep the separators, I think that in medieval decorations such can be found, too. The only big thing left to do is to adjust hue and brightness to match the other UIs, but I think that some deviations are acceptable, since this is a different sort of UI element anyways.

Myself, I’ve not done so much in the past days. I included some trees from opengameart.org, a dagger, and collected a few more graphics for integration. Furthermore I have prepared the player display code to show player graphics in 8 directions based on their movement.

I’ve also made an village map prototype, but I’ll have to do it again, because I added more data to the map, and the old maps will come up with bad default values fro those. Later I must take better care of data migration.

Once I have a smith, or any shopkeeper, I’ll need to work on the item trading UI and code.

Since a while I’m pondering about runic symbols. I’d like to include runes like Diablo II had them, to add new abilities to items. There are two questions, though:

  1. How many different rune symbols should be used in the game?
  2. How to make/where to get inspiration for runic symbols?

I don’t want to reuse real-world symbols, because I’d like to stay out of the discussions and beliefs revolving around real runic symbols. But how to make new ones?

I’m just chiming in randomly but…

You might want to look to the stars and constellations for inspiration of how to make new rune-like symbols. There is a lot of interesting shapes for constellations that might make interesting runic symbols if done correctly.

As for how many, I would just do it based on your needs. Ask yourself how many you need before it becomes complicated? KISS should help you keep your system under control. The last thing any game needs is someone having to learn a whole new language to play the game. :clue:

Since your taking a lot of ideas from Diablo, you may want to go check out the game Path of Exile: it’s got very similar gameplay and it’s free! ^^

How many runes? 8 is a good number. I can try making some runes.

That’s a good idea. There are a lot more contellation than just the zodiac signs, so plenty to use without conflicting with pre-existing interpretations.

It’s difficult to make a good guess without having a full design.

  1. Limited inventory size - if there are many rune types, the player can’t carry one of each all the time. Now the question is, if this is wanted, or if it is unwanted.
  2. Learning - as you said, fewer types are easier to memorize
  3. Effects - Players usually do not like holes, e.g. if a game has fire, ice, lightning as elements, then players will ask for runes of all three types, and complain if the game has only two of the three.

Very interesting, thanks for the link! They also seem to think that the item system was one of the best features in D2, “Path of Exile is completely designed around items.” - I’m trying to do it similarly and make the creation, combination and modification of items one of the central parts of the game.

Now I must take care not to get too much hooked, otherwise there will be a loooong break until I can continue with the jewel hunt ;D

I’m leaning towards a smaller number too. Let’s wait though with the work, till there is a more precise idea what the runes will do, and how they will be used. I’m just trying to brainstorm ideas, maybe the runes can be good for more than they did in D2.

I’ve now included Stumpy’s UI bar :point: It’s looking good there!

I had to adjust the colors and saturation a bit to make it match the other UI backgrounds.

Sorry for not working more but school just started and for some reason I thought abstract algebra would be fun…

I had problems with the more abstract parts of math. Geometry and everything that had a good visual representation (function curves don’t really count here), was way easier for me.

Don’t worry about being busy with other things. Last week I felt quite down, and there were a few difficult days at work and also in private. Then I’ve been busy writing articles for my blog. I must push myself a bit to get back, and for some strange reason I’m a bit out of ideas where to start again. I think I’ll finally try to make the village map, so that I can work on the shop UI and item trading.

I’ve been asking around about the runic symbols and it seems most of the simple symbols already got some meaning. I’ve sketched up a few ideas revolving around the moon cycle, the sun and stars. These symbols are well known for once, and also in widespread use already so there shouldn’t be a problem with a hidden and bad meaning.

I think I must announce a break. I’m in a motivational slump, and I have lost muich of my endurance with a project, that I once had.

Thank you Stumpy, for your help. It’s been fine to work together with someone, it gives me hope that some day when my mental problems have bettered further, I can gather a team and do bigger projects again.

I can’t say if this is the end of the project, or if I will pick it up again. I use to change my mind quite often on such, so it’s possible that I’ll be back in some weeks or months. But it’s also possible that I do what I have planned since a long while, to give up on software projects, maybe computer related projects alltogether, and turn towards “hand made”, art-related projects.

Hey man thanks for letting me help with this. I really needed an excuse to do some art work as I really to love the drawing but rarely am inspired. This project has given me many ideas and I will probably improve the GUI by adding some Gems and may work on some Inventory and tilesets when I get a chance. I wish the best to you and apologize for not being able to contribute more.