The rainbow jewels, the items which preserve the worlds colors have been abduced! Can you find and rescue them in time, to prevent the world from bleaching into the dullest of gray?
The hunt for the lost rainbow jewels will be a simple dungeon crawling adventure. Only one character class, basic skills and attributes, and a mix or hand-made and procedurally generated content. I hope to make up for the lack of diversity with funny ideas for the game contents and mechanics. Color, or the lack of color, will be a theme which can be found througout the game.
For the character display, at the moment I think I’ll go very abstract and use basic geometric shapes. I hope it will work out reasonably well.
So there are four races to choose from:
The Conians - They are extraordinarily agile (dex bonus)
The Blocks - Very tough and sturdy (str bonus)
The Tetroids - Brittle but good thinkers (int bonus)
The Globos - Living libraries, but a bit on the lazy side (wis bonus)
Level editor and artwork preview:
Current state:
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Map data structure, map loading and saving: done
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OpenGL based isometric map display: done
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Map editor: 50%
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World design: 2%
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UI logic and design: 15%
– UI Toolkit: 80%
– Character screen: 30%
– Inventory screen: 30%
– Merchant screens: 0%
– Other UI: 0% -
Game logic: 5%
– Pathfinding and moving: 100%
– Player inventory and equipment handling: 60%
– Picking up/dropping items: 100%
– Throwing shooting: 0%
– Melee combat: 0%
– Magic: 0% -
Item design: 5%
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PC/NPC/enemies: 1%
… the project is just starting. Besides the idea to make a game around the idea of dungeon exploration and colors, it will also be a training ground for me, to work on my graphic skills, and expand my experience with OpenGL/JLWGL based projects.
Update 12-Mar-2014:
Latest walkaround demo: