Yes, I’ll appreciate any help very much. Since I made it open source it should be even easy, since we can use all the services that Sourceforge offers.
The areas which needs help most are game design ideas and graphics, particularly anything living and animated. While I have a rough outline of the world and the big quest arc, there will be a lot of small decisions to be made about locations, enemies and quests, and the past has shown that I’m not good at coming up with new ideas, so if you can help there, it will be great.
The only thing that I’m worried about, and which has made me abstain from asking for help yet, is my mental state. I’ve got a sort of OCD which can complicate things a lot, and anxiety related problems which at times make working together with other people very difficult. I really will enjoy to work with some people in a friendly cooperative group. I did so in the past, and it worked fine, then I had a serious breakdown from which I never really recovered. A sort of burn out/depression, real life accidents and losses, and being maltreated by people whom I had trusted.
I’ll try my best to be a good project partner, but maybe I can’t be the most reliable one.
Thank you for offering help. My own expertise is 15 years of professional Java development, almost 10 years of hobby C++ projects. I’ve got a good idea of object oriented program design, but usually I’m sloppy on methodologies and use whatever seems to the easiest way to solve a problem - the KISS principle. I used to overengineer solutions, then I made things too simple for a while and I hope that meanwhile I’m able to find good and easy solutions to many coding problems.
I have made an almost complete RPG in C++ before, if you want, you can take a look: http://sourceforge.net/projects/h-world/
To run it, you’ll need the “base” package and either the win32 or Linux exceutable package from here: http://sourceforge.net/projects/h-world/files/h-world/H-World%200.4.3.1/
All archives will unpack into a “h-world-demo” directory, and the files should end up in the right structure if you just unpack the archives.
Making this open source was the last thing I did before I quit software development for some years due to my bad health state during that time. My coding skills are about the same as back then, the graphics skills should be a bit better.
Before my breakdown I had been a team leader at work for some years, with a team of up to four people. I stepped down from this position on my own request, because my problems to stay in long meetings with other people made it impossible for me; seemingly I was able to hide my inner turmoil from customers and other people well till then though, and on good days I still can be quite professional. On bad days I’m just a moody, grumpy and at times whiny sort of person, and if I notice that and if I’m allowed I just stay away from people till it gets better again. Everything else but “hiding” or “running away” just ended with conflicts in the past, and I’m quite unbearable to others on such days I assume.
Oh well. As said, it will be fine to work together with some people on such a big project idea, and I can offer solid programming and solid graphics within some limits. My social skills are often hampered, as said. I’m a complicated person, but able to feel with others and take care of individual needs and situations, unless my own mental state is too bad again.
Additional problem: My mother is in a nursing home since some months, an ischemic stroke left her disabled and her left side paralyzed. It takes much of my time to take care of her, also much power.