Not a game this time, but a ‘deep’ minecraft map renderer. There’s quite a few minecraft map renderers out there, which typically work by doing some kind of raytracing to output a single huge image. For example, McMap produces output like this:
http://img809.imageshack.us/img809/9325/mcmapbiome.png
(actual size)
Tectonicus is different, it renders maps by generating the appropriate geometry and doing a proper 3d rasterisation:
http://www.triangularpixels.com/Tectonicus/Images/example0.png
(actual size)
This results in lots more detail. And since the resulting image would be too huge to view, it’s carved up into sub tiles and then spliced together via the magic that is Google Maps. It’s easier to see than to explain, so hit this link to see it in action:
That’s an untouched minecraft spawn area, so it’s actually the smallest map possible. I’ve tested this on our multiplayer server (which is 70k chunks rather than the examples 500) so in theory it should be able to render any sized map.
It’s command line only at the moment - just run it with no options to see the command line options available.
It’s still very work-in-progress, but I’m sure there’s a few minecraft fans around here, so it’d be great to see a few other people’s map renders. I’d also like general feedback (does it run, does it crash, does it need extra command line options to work on your system, etc.) from the more techy types around here before I start letting less techy people get their hands on it.
Thanks.