Technopolies

looks like It was caused by shitty server which is way too laggy and slow, and ocassionally goes down. I am moving to a new server for the next build, so i expect things to be much smoother in the near future.

Yes, that’s a problem right now :wink: The game is currently a bit more than raw engine with some objects and sample quests / interactions.
I am currently filling the game with content and work on game plot to make it playable. The next build will add more content, persistence for players and quests.

Regarding the auto-AI. Yes, your player will attact enemies when they are nearby and you were idle for some time. It may be not as effective as manual control, but at least you can freely go make some coffee while auto-pilot does some basic self-defence for you. :wink:

Actually, there are several “yums” i plan to add in the near future - like vehicles, hiring bot teammates and control panel for AI, from which you could set different aspects of your player / teammates behaviour - like auto-fire or auto-flee. Thesу features are all low priority for now but i expect to add them in 2-3 months.

Unfortunatelly, i dont owe a MAC to test the game on it. I’ve just packed FMOD/LWJGL binaries for macosx along with the game hoping that they’ll work. If you agree to help, I could send you a stand-alone version for Macs.

Did i mentioned that game progress could be tracked on Helge’s site ?

I dont post everything to javagaming, just new release announcements. You may visit the link above for screenshots on day-to-day progress.

Yeah sure, I don’t mind testing anything.

Good news for Technopolies.

  • We have moved to a new site
  • The team has grown to 3 members who will be responsible for the web site and game server.

The dev journal is currently migrating from JPCT forum

Currently, you can check game’s Dev Journal, Screenshots and Vote on game improvements.
We plan to add more new content, arrange proper download section and in time add own discussion board (until then Forum section links to JPCT site).

Welcome to Technopolies, and wish us good luck !

Technopolies dev team.

Rolz, great! I like your (yours) new site very much. Unfortunatelly, JGF is down now so I can’t try new features you mention - opening dors, plastic keycards and so on… You should really consider uploading resources to your new server and make one jnlp for them. In that way we could play when JGF is down :wink:
Anyway I wish you many luck, but you don’t need it much since you have knowledge and entusiasm.

Are you going to release a level editor for this?

He has… its called Microsoft Visio :stuck_out_tongue:

http://www.microsoft.com/office/visio/prodinfo/default.mspx

PS. Really cool game

DP

I ask becuase i made a helicopter model and i thought about making some sort of depot of somekind. Image attachted.

Thanks,
There are several major things to be added and verified before they appear in the game. Until then, only old version (the one on JGF) will be publicly available.

Changes for the 0.96:

  • game server will move to a more responsive site
  • network code will be reworked using UDP+TCP combination for better responsiveness
  • persistence will be added for players
  • ability to hire bot teammates
  • better pathfinding for bots
  • changes to hit/damage calculation for ranged weapons
  • new objects

See you back in two weeks. :wink:

Yes, actually all levels are stored in Visio. You can read visio’s XSD documents easily with something like Apache’s XMLBeans. It is still far better than using custom tile editors :wink:

How can we launch the game ?
The webstart links above don’t work. ???

Available on
Technopolies site
i’ll send additional notification when webstart version is ready.

New features:

  • relief and texture maps has been redesigned to be stored on server and transfered to client when player enters new location (~3kb per location). This will give ability to add new levels to server “on the fly” without storing anything on client.

  • added Coalition Bunker location

  • added passages. You have to click on passage to go to another location

  • added doors

  • player can now open / close doors

  • added “key-locked” doors, which can be opened/locked with proper key

  • added plastic keycards

  • added NPC which gives you plastic key on Coalition Base location -

  • switched to faster server in Moscow

  • improved bot pathfinding AI

  • network code has been redesigned to use combination of TCP and UDP

  • changed hit/damage calculation for ranged weapons to follow D&D rules

  • player’s state is now saved on server after logout

  • added quests (‘Q’ button)

  • added tables

  • added hospital beds

  • added infusion drip stands

  • added Terminals

  • added Bulletin boards

http://technopolies.net/gallery/original/shot111-hospital.jpg

http://technopolies.net/gallery/original/shot112-command_center.jpg

This link does not work either ! :’(

works fine, just the board that makes ftp links into http links (or he forgot a :slight_smile:

[quote]Loading native libraries…
Loading native libraries from win32.zip …
Loading native libraries from linux.zip …
Error loading libraries from linux.zip
Loading native libraries from osx.zip …
Error loading libraries from osx.zip
getPathFromClassLoader: searching for: OpenAL32
getPathFromClassLoader: searching for: lwjgl
Found 3 OpenAL paths
Testing ‘.\OpenAL32.dll’
Found OpenAL at ‘.\OpenAL32.dll’
Init openAL failed!
org.lwjgl.LWJGLException: Could not open ALC device
at org.lwjgl.openal.AL.create(AL.java:111)
at org.lwjgl.openal.AL.create(AL.java:135)
at eD.c(Unknown Source)
at techno.client.world3d.Client3D.main(Unknown Source)
[/quote]

Webstart version here:
http://technopolies.net/jnlp/techno.jnlp

Did you forget to update the linux binaries? I get a “java.lang.LinkageError: Version mismatch: jar version is ‘0.99’, native libary version is ‘0.98’” exception when trying to launch the game.

  • elias

Just uploaded latest LWJGL binaries for linux. Try starting the game now

Did you sign them? I get an unsigned exception now.

  • elias