Technopolies

oops. You’re right, forgot to sign them. try now

I still get a a LWJGLException regarding failure to open ALC device. Did you bundle the TT libopenal.so?

  • elias

Elias, i’ve just checked that linux binaries were from the latest LWJGL release ;( any ideas on why is the error happening ?

The libopenal.so in LWJGL .99 is not current, use the one from Tribal Trouble, which is recent and supports alsa:


http://imada.sdu.dk/~enaur/libopenal.so

  • elias

Thanks Elias, i’ve included the latest .so, try here:

Yeah, it works now! Great looking game btw.

  • elias

Hmmm… well this is thr first time it has ever run on my computer, and not too well…

I started with 1290x1024 resolution, and was getting a VERY slow walk, although 30+ fps… then at a certain point it would not respond to input and stopped moving anymore. So I restarted with 800x600 resolution, and the fps actually were worse (from 20-25), and about the same time (when nearing the door) everything stopped responding.

It seemed almost like the slow walk speed was intentional… Anyway, it’s not very playable.

I’m running Mac OS X Tiger on a Powermac G5 1.8 ghz with 2.5gb of RAM and a Radeon 9600 Pro with 64mb of video ram.

Thanks for evaluating it, Demonpants.

I am currently planning a number of gameplay/performance improvements for the upcoming version that should make it more playable.

Upon reading that post, I realize I had absolutely no praise.

This game looks pretty as hell, and it excites me that it’s made in Java because of the potential it clearly demonstrates. And I loved Fallout, whose graphic style and atmosphere you have wonderfully emulated.

Great work, I understand it’s a work in progress.

Got error when I tried it on a Mac G5.

java.lang.reflect.InvocationTargetException
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
	at java.lang.reflect.Method.invoke(Method.java:585)
	at com.sun.javaws.Launcher.executeApplication(Launcher.java:1108)
	at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1055)
	at com.sun.javaws.Launcher.continueLaunch(Launcher.java:898)
	at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:469)
	at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:217)
	at com.sun.javaws.Launcher.run(Launcher.java:164)
	at java.lang.Thread.run(Thread.java:613)
Caused by: java.lang.LinkageError: Version mismatch: jar version is '0.99', native libary version is '0.98'
	at org.lwjgl.Sys.<clinit>(Sys.java:73)
	at org.lwjgl.openal.AL.<clinit>(AL.java:57)
	at eD.c(Unknown Source)
	at techno.client.world3d.Client3D.main(Unknown Source)
	... 11 more

My fault. Was too lazy to verify installation for Macs.
Just updated LWJGL binaries for mac platform,try running the game now.

Works nicely now, getting around 170fps all the time. Very nice game.

The upcoming version already contains a number of improvements - both visual and gameplay, just check back in 2 weeks when it will be publicly available.

Is that a single core G5 or dual core?

Dual core.

Coooool. That’s the first real world prove to me, that the engine scales great with dual cpu/core systems.

They must be, because my G5 is getting only 60fps. I am sad I was part of the first G5 generation. :slight_smile:

I runs much more smoothly since you updated it for Mac OS X, but I’m still getting the issue where once I walk towards the door it no longer responds to input. I think it may have something to do with when I click on the little console thing, like I’m supposed to press a button or something to get out of it.

I didnt realize until I got home and tried it on my PC that there is one big error. On my mac I dont see the interface at all, at startup it apears for a second then the screens goes black. When the game is started all I see is the 3d world.

Ah. I didn’t even know there was an interface. Could be a large part of the issues I’m getting.

actually, it has a 2d awt based interface. The issues is It doesnt work properly on all systems.
If i understand you right, you dont get any 2d interface displayed at all on macs. Some users got just 2d, no 3d on some nvidia cards…

I feel like i am ready to fall an advise and blit all 2d as textures ;( that’ll cost some time, I think a couple of weeks or so but should solve performance/compatibility issues.