All night I layed awake thinking up a storm and early this morning I think I may have it. You will be hearing from me shortly. Muhuhahaha (Imagine that in a deep voice, not like, you know, a 14 year old’s voice) :persecutioncomplex:
I think I’ll try and finish something. I started a top down shooter a little bit ago, so I already had some stuff such as movement, collision, and shooting done. This morning I came up with an idea for the gameplay and story, and made the art to create the first room. The only thing I didn’t make was the player sprite. I should probably do more work on the gameplay and story and less on graphics right now :
When you get a large enough project going, a side project/break can end up being another part of the same game. Win-win, gives you a break from whatever you’re doing and you’re still contributing to the main game/goal.
Interestingly, when The_Lion_King and I were coming up with the theme/genre, the two we narrowed it down to (or rather, the only two ideas we had) were “tanks game” and “top down shooter”.
If you give up every time you hit a wall, you never learn. You’re just doing the “easy parts” over and over again and again. That’s why some programmers make amazing games with less than 2-3 years experience, and some have 10+ years of experience and still can’t get collision detection right or make a tile map that runs more than 5FPS. It’s not because the former is smarter than the ladder, the former just broke through barriers instead of giving up.
Woah, what a coincidence, I actually made my LD31 entry a top down shooter where you play as a tank! Can I just continue working on that as my game, because then I might consider joining too.