Thanks for the wonderful feedback… I’ll try and modify the gameplay… I was think about this (re: ericd) :
a) When you hit another car you bounce off backwards. (maybe a bit slower to prevent it gettng really annoying)
b) Increase cars on the road as time goes on (thought this could be a performance hit, the game logic is very expensive)
c) Make the time for taxi runs get harder and harder (less and less even).
I might have to do some optimising for size pretty soon, but I’ve just started work on the next creation.
I don’t think thats really true, although nice of you to say. Its the wonderful thing about games, they’re totally subjective
The source for all my 4k games so far will be available soon. However, the “3D thing” is mind blowingly simple when it comes down to it.
The bottom of the buildings are a standard 30x30 grid. So you’ve got those 4 points really easy. With the top you offset by some amount for each corner normally. That would give you straight buildings. So maybe you bring the top out 10 pixes all round the 30x30. You then add to this the amount of the point is away from the center (i.e. the players car) multiplied by some scalar (in my case the height of the building). And Voila!
Working out which side of the building to draw is really easy. If the polygon you’d draw for the side appears under the top of the building - don’t draw it.
Its all a bit a sham really. I quite fancy doing an OpenGL version of this that would look remarkably like GTA1 but do something a bit different with the game play.
Kev