I hope this is the right section.
I have been working on my game for quite a few months now. When I first started I envisioned it as a game where you basically are set up in the woods, and you have to survive. A number of different factors would weight on you from hunger to sanity to health(in disease sense not a hp sense). However, not that I am completing more and more of the game, I am finding that it seems like there is very little to do. While there are still more things for me to add, it seems strange to me now if the only objective is to survive.
Would you play a game where you simply go out and survive in the wild, or would you want some kind of story line or ulterior motives to go with it.
Any thoughts on this would be great.
Thanks