Hoo-bloody-rah, the laughably described “80hour game development experiment” Super Elvis is finally nearing completion about 6 months late. We’ll be going into beta testing for Win32 and Linux x86 next week.
I have sent a lovely spam from the Puppygames forums to my last lot of beta testers but it’s quite likely it got filtered out by zealous ISPs, so I thought I’d post here too.
Your duties will be:
[]Give me your machine specs
[]Play each level in Super Elvis, all 81 of them, and rate it for difficulty, and fun, separately.
[]Spot any bugs and glitches
[]Suggest trivial improvements (I’m waaay beyond arsing around with cool new features now!)
and your prize will be a free copy of Super Elvis and Alien Flux, and a warm thankyou in a scrolly message 
I know it’s a lot to ask etc. etc. but I’m totally broke and can’t afford to pay anyone to test it. It probably won’t earn a bean anyway but we can but try eh?
Cas 

