SUPER ELVIS beta testers required

I know :wink: But Elias is still working on the port. It’ll be soon-ish!

Cas :slight_smile:

I’d be happy to help out on this

AMD Athlon 1.4 Ghz
512MB RAM
GeForce440 MX
Win2k
JRE 1.5
Soundblaster Live! Value

I will be happy to help you on this debugging step !
Here are my machine specs :

AMD Barton 3000+
1 Go DDR400
Win XP Pro (SP2)
ATI Radeon 9800Pro
Java 1.5.0

Chman

The Beta begins! Private forum created at Puppygames. PM me (over there) to be added to it (easier that way).

Cas :slight_smile:

Please, PLease, PLEase, PLEAse. PLEAS. PLEASE can I be an idiot tester for your marvellous singing & dancing game. The one that has a cloacked propylactic waving one arm about?

Thank you so muck & best wishes to you all

Bobbykins

Hahaa! What a surprise seeing you here! Folks, meet my father-in-law!

Grab the beta from http://67.18.194.226/downloads/SetupSuperElvisDemo.exe

Alternatively wait a few days, I’m making adjustments ot make it better.

Cas :slight_smile:

From Bobbykins,

I have loaded Super Condom at work & have tried the start level. The instructios? on what to do only flashed up & then disappeared!!!

I, as an elderly, brain-disadvantaged person, had great confusion pointing the condom’s digit in the correct direction but after a while I noticed the mouse diagram - whilst deciphering this - I lost my life!

Whilst pressing ‘escape’ in an urgent manner due to imminent prying eyes in the office - the game froze - it took ages to ‘end programme’ & then I was left with these absolutely HUGE icons on the screen & my little ‘pop up’ would not come up!!!

I had to undergo great inconvenience & re-boot to achieve the status quo.

Idiot Bobbykins

::slight_smile:

Aggh! Don’t worry, it’s all going to be fixed soon.

Cas :slight_smile:

Another update:

all known webstart bugs squished! And it’s out for MacOS X 10.3!!! (10.2 status unknown, may never work properly thanks to O/S bugs)

http://67.18.194.226/downloads/superelvis.jnlp (Win32, MacOS X, Linux x86)

or play in a window: http://67.18.194.226/downloads/superelvis-windowed.jnlp (Win32, MacOS X, Linux x86)

Place your orders now :stuck_out_tongue: BTW, I had to ditch variable pricing because of security complications. So it’s back up to good ol’ $19.95. Still a dollar’s not worth bugger all any more eh?

Cas :slight_smile:

[quote](10.2 status unknown, may never work properly thanks to O/S bugs)
[/quote]
OS X 10.2.6
G3 iBook dual USB
640MB RAM

“Failed to reserve NVidia RAM”

Which is a little silly, because the laptop has an ATI card in it. :slight_smile:

And now you know, the rest of the story [about 10.2 not working]

Nah, that’s just a debugging message. It’s not actually failing at that point, just telling you it can’t get Nvidia RAM :slight_smile: Does it otherwise just Not Work, then? What happens?

Cas :slight_smile:

  1. after playing for approx 5/10 mins, my total time became negative, suspiciously reminiscent of -1 * Integer.MAX_VALUE.

When I finally died, the score dsiplayed on my screen was literally:

-2147483648:0-48.-8

(assuming I interpreted the full stop symbol correctly)

  1. on quitting the game, there was some RMI exception I noticed in the webstart console. I doubt it’s anything important (didn’t appear until I hit the “maybe later” button) but thought I’d let you know. If it’s importatnt, I can try and find the webstart log too.

PS all on linux, which finally works :).

Ignore the RMI exception, that’s just me attempting to get a success/failure log of your game (but there’s no RMI server at my end yet).

Not sure what’s causing the time to go wrong yet…

Cas :slight_smile:

I was playing for a total of 25 mins, I think (looking at timestamps on logfile). Apart from the RMI, the only message is “Falied to load highscores table”.

Whilst I was playing, the last time I remember the clock being OK, it was displaying something like 9 minutes something. Maybe when it hit ten minutes? It was certainly around a minute or two later that I noticed the -2147… in the HUD.

Oh, and of course it stopped updating once it had gone to min int.

[quote]Nah, that’s just a debugging message. It’s not actually failing at that point, just telling you it can’t get Nvidia RAM :slight_smile: Does it otherwise just Not Work, then? What happens?
[/quote]
It just hangs. But only in full screen mode! After I wrote my post, I tried the Windowed version. It worked fine except for the mouse. Once you move the mouse in a direction, it continues to go in that direction until you move it again. It makes the gameplay extra challenging. :slight_smile:

Mouse issue should be fixed now according to Elias. Give it another whirl.

Fullscreen definitely won’t ever work in 10.2 but I’m pleased that Windowed mode works. Does anyone know the relative numbers of 10.2 vs 10.3 users?

Cas :slight_smile:

[quote]Mouse issue should be fixed now according to Elias. Give it another whirl.
[/quote]
It works great now! Good job guys!

[quote]Fullscreen definitely won’t ever work in 10.2 but I’m pleased that Windowed mode works.
[/quote]
That’s too bad. Still, that’s the only Java & OpenGL game I have seen run on my Mac. Everything else requires 10.3. You might try checking to see if the user is running < 10.3. If he is, just force the game into windowed mode.

BTW, any chance we could get the window centered? Having it hang in a corner is somewhat ugly.

[quote]Does anyone know the relative numbers of 10.2 vs 10.3 users?
[/quote]
For the most part, everyone has upgraded. It’s only a very minor number (like myself) who are too lazy/scared to upgrade. :slight_smile:

Briilliant! I’ll put the check in for 10.2 in the LWJGL, and get windowed mode to centre by default.

Cas :slight_smile:

A one level demo!? ?!? That’s harsh, man. Real harsh. 3 or 4 I could understand, but one? sniff :frowning:

Eh? What are you one about?

Cas :slight_smile: