Structural Game Design

Hi all,

This seems pretty interesting; defining (and simulating) gameplay through a schema of symbols (UML).

Check the application here:
http://www.jorisdormans.nl/machinations/

And the paper about the tool here:
http://www.jorisdormans.nl/article.php?ref=visualizinggamedynamics

It might be cool as a graphical language for simple behaviors for game moders or just as a learning tool. Things like this have been around since i had my Commodore Amiga.

Game Design is not just a book about game design. It?s an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill.


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I guess you are a bot.