I’m programming a little tactics game, and I want advice on how to manage the “pieces” on the board
There are two modes:
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Move all pieces: In this mode, in the player´s turn, he needs to move all the pieces, and then finsih his turn, then the CPU does the same.
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Piece’s time counter: In this mode, each piece has a time counter, and they become usable during the course of the battle, so the player and the CPU make their moves in any time.
Games that use mode 1:
Vandal Hearts
Makai Kingdom, maybe Disgaea, but I haven’t played it.
Games that use mode 2:
Final Fantasy Tactics
Suikoden Tactics
I like the mode 2, because it allows more flexibility during the battle.
For any of the modes, a piece’s move consists of one movement in the board and one action (attack, magic, items), but I want to add a little twist.
Each piece will have movement and action points, allowing to do more than one action during its move, so a soldier can kill a little monster with a light attack, then move and wound a big moster with the biggest attack allowed with the remaining action points.
Don’t know if this could unbalance the game, but I think that it will make it more funny to play.