State of Fortune

Suggestions/Ideas:

  • A per-player ‘torchlight’ thing. (So you can see better at night)
  • A ramp block.
  • A fence block. (To make a garden)
  • A sign block. (So you can name your build)
  • A way to plant/remove trees.
  • Bushes
  • More flat land to build.

I know its possible to terraform the land,
but it would be nice if there already is a large flat area to build.
And i would really like to see a fence block!

  • Longor1996

Thanks for the suggestions! I think that almost all of you wrote will be part of the game (maybe except for the ramp block, I was going to add a stairs block instead to half the size needed for stairs). You can make a fence now already with some clever usage of the the wall shape.

I’ll start with adding the chat (probably tomorrow) and then see where we go from there :slight_smile:

Mike

Well ramps would make really nice roofs :S

That’s true, and once stairs are in they should be quite easy to implement.

I put the chat on hold this evening and instead helped out with the character model. Not too bad for the missus first attempt at Blender :slight_smile:

It’s not in the game yet, once she improved the texture and added a walking animation I’ll put him in.


http://stateoffortune.com/pictures/screenshots/player.png

Mike

This whole game is really taking shape and looking very impressive!

Thanks! Currently working on the movement to add the character into the game.

Also ordered an Oculus Rift to see if I can integrate it, would be awesome :slight_smile:

Mike

Yay, Character Models.

Another Random Question:
How big is the gameworld exactly?
I tryed to reach the world border… didn’'t work out quite well.
Or is the gameworld ‘infinite’, like in Minecraft?

  • Longor1996

Ah, I saw you were logged in and went looking for you but didn’t find you. That explains it :slight_smile:

Yup, it is ‘infinite’.

Chat is almost finished! :slight_smile:

Mike

I wish I could play this. D: Ubuntu won’t run the java applet for some reason, and on my IBM, it runs at 3 fps. ;(

It’s LWJGL so it should be Linux compatible. What happens when you try to run it? Can you run Minecraft?

Mike

Well, I do see the LWJGL screen loading, and everything loads, but nothing after that, just an empty screen. Minecraft does work on here. =)

That’s annoying, must be some OpenGL setting I do that causes it. Nothing in the console? I’ll look into putting it with the lwjgl debug jar somewhere if you’re willing to test that out for me. Can’t do it right now though as the game is broken while I’m adding the chat. :slight_smile:

Mike

EDIT: I don’t see you actually log into the server so it must break before OpenGL tries to get initialized. If there is nothing in the console I have no clue where to troubleshoot it :frowning: sorry!

Wait, I play on the webpage. Is there a desktop client?

Nope, but you should be able to call up the console in the applet version as well (in windows it appears next to the clock).

Mike

I finished implementing the chat system from State of Profit. The code there was a bit of a mess so took the chance to clean it up at the same time. There are no offline messages but for the rest it has all the common features like copy/paste/whisper as well as seeing when people log in and out. :slight_smile:

Mike

You Sir, are awesome.

Now i can get my friend (Sharknoon) and finally build something together.

Oh, some suggestions:

  • Can you make the Chat Box a little bit smaller? Its a little bit too big.

  • Could you do something to change the applet’s size? FullScreen doesn’t work for me.

  • Could you make the days longer, and the night’s shorter? It’s a little bit too dark at night without a torch/flah-light.

  • Longor1996

Done, part of tonight’s update. It already possible to show more lines if dragging in the bottom of the window (I’ll make it the correct cursor soon), I now changed it to be a bit smaller as default and more transparent

[quote=“Longor1996,post:156,topic:40755”]
Sure, I’ll look into it.

Done, part of tonight’s update

Mike

And again i have to say:
You Sir, are awesome.

Too bad only users of this forum know about this game.

  • Longor1996

Thanks Longor :slight_smile: Once it’s got some content I’ll write about it on Tigsource and so on as well, but you guys are great so I want to share things with you first :slight_smile:

Mike

Well, i think i found a little problem.

I wanted to build a “pool”.
But then i fell in and didnt get out because of the buggy collision.
Could you make something so one can get out of deep holes after falling into one?

  • Longor1996