The number of bugs in a piece of software is proportional to the number of its users…
Um… well it crashes when I try playground and when I go into multiplayer I can’t look down, only up. If I look up a little bit I can’t move the view back down…
It also, on lowest graphics, runs at like 10 fps on my 780 TI + i7 4770k… The gui is also so small I can’t even read the buttons. What the heck?
That sounds very interesting. What OS are you on? I don’t see any exceptions being thrown.
The playground was my fault, I was updating it.
Mike
Um… well it crashes when I try playground and when I go into multiplayer I can’t look down, only up. If I look up a little bit I can’t move the view back down…
It also, on lowest graphics, runs at like 10 fps on my 780 TI + i7 4770k… The gui is also so small I can’t even read the buttons. What the heck?
That sounds very interesting. What OS are you on? I don’t see any exceptions being thrown.
The playground was my fault, I was updating it.
Mike
I’m on Windows 8.1 64 bit, Java 1.8.
I’m on Windows 8.1 64 bit, Java 1.8.
I managed to reproduce a fps problem and resolved it. Can you check if it is better now? Just send me a PM if not so we don’t have to spam the forum.
While posting anyway, here is a new screenshot
http://stateoffortune.com/pictures/screenshots/alpha1/playersmall.jpg
As always, click for a bigger version.
Mike
EDIT: The Java 7/8 bug is resolved for the ones who wanted to test but didn’t have Java 8 installed.
I managed to reproduce a fps problem and resolved it. Can you check if it is better now? Just send me a PM if not so we don’t have to spam the forum.
While posting anyway, here is a new screenshot
http://stateoffortune.com/pictures/screenshots/alpha1/playersmall.jpg
As always, click for a bigger version.
Mike
EDIT: The Java 7/8 bug is resolved for the ones who wanted to test but didn’t have Java 8 installed.
Cool, the new version is up Have to look at it. btw, happy new year mike.
Cool, the new version is up Have to look at it. btw, happy new year mike.
Tried out the new version. Planting and harvesting the weed seem to be slower than in the last version. I noticed that not each click is recognized which results in longer timeframes to actually plant something.
Haven’t tested the build mode yet - will as soon I have enough cash to buy a shop ^^
The planting is due to a horrible bounding box, I’ll fix that when I can start the game again. I’m currently focusing on a bit of a rewrite to get a big performance improvement, courtesy of feedback from our great shader expert theagentd If all goes well the impact of turning on post processing, light scattering, high quality water and anti aliasing will be a lot smaller.
Mike
Tried out the new version. Planting and harvesting the weed seem to be slower than in the last version. I noticed that not each click is recognized which results in longer timeframes to actually plant something.
Haven’t tested the build mode yet - will as soon I have enough cash to buy a shop ^^
bows
The planting is due to a horrible bounding box, I’ll fix that when I can start the game again. I’m currently focusing on a bit of a rewrite to get a big performance improvement, courtesy of feedback from our great shader expert theagentd If all goes well the impact of turning on post processing, light scattering, high quality water and anti aliasing will be a lot smaller.
Mike
bows
Have a well deserved medal! As it looks now the rendering time on my (non-game) laptop with all the effects on max has decreased with 70-80%.
I’m still finishing it up but will have the new version up and running later this week.
Mike
Have a well deserved medal! As it looks now the rendering time on my (non-game) laptop with all the effects on max has decreased with 70-80%.
I’m still finishing it up but will have the new version up and running later this week.
Mike
After Mr. Agent helped out with the fps drop due to AA he also gave me some hints on how to add AA to transparent objects like the trees and the grain without sorting them. I am now using GL_SAMPLE_ALPHA_TO_COVERAGE, which gives a much calmer look. Here are two new screenshots while using that technique.
As always, click for a larger version
http://stateoffortune.com/pictures/screenshots/alpha1/AAtreessmall.jpg
http://stateoffortune.com/pictures/screenshots/alpha1/AAsunsetsmall.jpg
Mike