State of Fortune

In this case AMD (and Intel) was correct, I did something like:
float a = texture2D(texture, position);
Nvidia was smart enough to see that r, g and b was all the same and set a to that value so I never noticed it, while AMD had some issues with it :slight_smile:

I learned a neat trick thanks to this though, just set the GLSL version to 100 and Nvidia will start throwing warnings on that kind of code if you can’t see it quickly.

Yesterday’s update resolved all known issues caused by the update (and some additional ones) except for Kryonet requiring Java 8. I got some pointers from the Kryonet discussion group so I’m hoping to resolve that quickly, otherwise I’ll start packaging java with the launcher so I can’t run into these kind of issues again.

Mike

Mike, u problably already noticed that I havent tried the new version :). I’ll try it very soon, haven’t tried it yet mostly due to the java 8 requirement…
Maybe at the end of this week I’m install the java 8 and the game…

But from the screenshots… nice work it looks really good :smiley:

I noticed :slight_smile:

I found the bug in Kryo and Nate resolved it. I’ll get a version up tomorrow that works with Java 6/7.

Mike

Very beautiful game. But I got a weird bug with the graphics. This happened when looking upwards on highest graphics settings. I am using an GTX 285 by EVGA, and I don’t know if the processor matters for this kind of stuff, but I am using an AMD FX-6300.

Can you try to turn off the light scattering? You can try with shadows as well but I’m pretty sure that it is due to the light scattering. If it works with light scattering turned off, can you try to update the graphics card driver and try again?

Here is a new screenshots that didn’t find its way to this forum yet :slight_smile: (As with all other screenshots, click for a larger version)

http://stateoffortune.com/pictures/screenshots/alpha1/housesmall.jpg

Mike

Mike, u problably already noticed that I havent tried the new version :). I’ll try it very soon, haven’t tried it yet mostly due to the java 8 requirement…
Maybe at the end of this week I’m install the java 8 and the game…

But from the screenshots… nice work it looks really good :smiley:

Ok, I couldn’t resist… I just played it for 20 min :smiley:

I found a bug though…

http://joaolourenco.net/stateofbugs:)/Bug1.png

http://joaolourenco.net/stateofbugs:)/Bug1_2.png

The transparent texture has some transparency issues…

Also, suggestions:

  • The player movement is still a bit wierd…
  • We should be able to buy another land without the minimum spacing between lands if we are buying right beside one of our terrains… it would be like an expand function…
  • We should be able to zoom even more on the map to help the positioning of smaller terrains or just be able to use the arrows for smaller position adjustments…

Still, Great job! it looks really cool :smiley: keep it up!

I noticed :slight_smile:

I found the bug in Kryo and Nate resolved it. I’ll get a version up tomorrow that works with Java 6/7.

Mike

You’re playing with low settings! By choice or is it an old computer? I thought you were getting a new one?

That came from the new grain textures not being the same size as the old ones. I already fixed it and will upload that fix tonight.

I know, I will prioritize that sooner or later :slight_smile:

You can now expand your land if you click on it on the map.
The minimum spacing is now 1 tile instead of 5, and that’s just to prohibit people making big walls around someone else’s land or around the starting position. I don’t see that changing, but the expand function should be enough :slight_smile:

I noticed the same today when I wanted to expand my land with 5 tiles in one direction, took me a good minute to get it right. I will figure something out

Thanks :slight_smile:

Mike

Ok, I couldn’t resist… I just played it for 20 min :smiley:

I found a bug though…

http://joaolourenco.net/stateofbugs:)/Bug1.png

http://joaolourenco.net/stateofbugs:)/Bug1_2.png

The transparent texture has some transparency issues…

Also, suggestions:

  • The player movement is still a bit wierd…
  • We should be able to buy another land without the minimum spacing between lands if we are buying right beside one of our terrains… it would be like an expand function…
  • We should be able to zoom even more on the map to help the positioning of smaller terrains or just be able to use the arrows for smaller position adjustments…

Still, Great job! it looks really cool :smiley: keep it up!

You’re playing with low settings! By choice or is it an old computer? I thought you were getting a new one?

That came from the new grain textures not being the same size as the old ones. I already fixed it and will upload that fix tonight.

I know, I will prioritize that sooner or later :slight_smile:

You can now expand your land if you click on it on the map.
The minimum spacing is now 1 tile instead of 5, and that’s just to prohibit people making big walls around someone else’s land or around the starting position. I don’t see that changing, but the expand function should be enough :slight_smile:

I noticed the same today when I wanted to expand my land with 5 tiles in one direction, took me a good minute to get it right. I will figure something out

Thanks :slight_smile:

Mike

I have, but first I haven’t changed the settings much yet… only wanted to buy a land and plant something really quick :smiley: and I’ve reduced the settings just to run it smoothly :smiley:

I have, but first I haven’t changed the settings much yet… only wanted to buy a land and plant something really quick :smiley: and I’ve reduced the settings just to run it smoothly :smiley:

<3 the sun rays 8)

<3 the sun rays 8)

One more bug I think…

http://joaolourenco.net/stateofbugs:)/Bug2.png

Indeed, I was busy yesterday evening but had to go to bed before finishing :slight_smile: You should post bugs to the game forum though so we don’t spam JGO.

Mike

One more bug I think…

http://joaolourenco.net/stateofbugs:)/Bug2.png

The number of bugs in a piece of software is proportional to the number of its users… :slight_smile:

Indeed, I was busy yesterday evening but had to go to bed before finishing :slight_smile: You should post bugs to the game forum though so we don’t spam JGO.

Mike