Just a note: people who’ve been around the game development communities for a while have seen a lot of such postings, and also seen a lot of such attempts to form a team, fail.
But it can work, I also saw that - even by a person who had no development skills at all, neither programming, nor sound nor gfx. But he was a brillant motivator and manager.
I’m just trying to explain why you see so much negativity here. Added on top, that you are using a selfmade engine, which usually is another indication of problems. Most of the existing engines out there include many man-years of work, and you’ll have to convince people that you could write somethign as good or better in less than two months.
As a programmer, or graphics artist, I feel also hesitent to join such offers, unless someone has a good history of interestinmg projects. Don’t need to be successful, but kind of “prrof of concept” works, so that I can develop some faith in your skills, that you can pull it off, and that I’m not working “as hard as you” for some years just to see it going dopwn the drain. On the other hand, 90% of all hobby projects go that way (mine, too).
You must get into the role of a motivator, mediator and manager. Tell why your project will be a success, why it will be fun and good to join your team, and what you’ll do better than the others, so your idea will not be in the 90% that, you know, just drie out and die in some weeks, months or years …