Update 3 (April 9th, 2005)
New in this version:
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- Missles are in! (Unlimited quantity for testing)
- 30% boost to FPS and engine thread performance
- Fixed a bug in the AI which made the enemy run for their lives
- Zoom animation on the Holo-target console display
- several other small bugs
- right-click for missles
Webstart: Star Gauge Engine Test v0.2.2a
The main high-lites of this build are the performance improvements and missles. I left you with unlimited missles to put the odds in your favor…don’t expect such coddling in the final version though 8)
Have fun, and please report any problems (performance, oddities, etc) you have with your:
OS, graphics card, processor speed, memory
Thanks for testing!
This is the second engine test release (was formally called Exigent…may and probably will change again )
This version has several upgrades and really feels like a dog fight now…mostly because the AI is very smart and they out number you 6 to 1.
There is now a launch screen (as requested) which lets you pick your resolution and the refresh rate is defaulted to sytem value so it should run full screen or windowed for eveyone. It’s just temporary, but it does the job.
This is still not a real level of the game. It is just designed to push things in the engine. It is VERY hard at the moment, kudos to anyone that can kill all 6 enemy fighters. This is more like what it would be like much further in the game. Don’t get discouraged, I have only been able to kill all 6 two or three times. :-[
There is information screen on the startup screen that explains the new additions and ship controls, please read it…or you will probably die fast
Note to Linux users: This is a multi-threaded game engine and you may experience some weird results. If your a Linux user, please let me know how it goes.
New in this version (0.2 alpha):
- True 6 DOF control system (no more gimble lock)
- Bank rotation
- Asteroid collision detection
- Advanced AI (enemy navigate asteroids, and fight like buggers!)
- New ship model (your ship)
- Auto targeting of closest enemy
- Startup options screen for resolution settings
- Several optimizations and tweaks to engine operation thread.
Update (0.2.1a)
- Updated to fix an AI bug, unfortunetly it is even harder for you now
Please report an problems, bugs, etc you find and let me know what you think. Suggestions welcome.
Thanks for testing!!