Whats common for pc games to expect for input nowadays? Recently i’ve only really been playing FPS or RTS games on my pc, both of which are pretty much refined their controls to keyboard+mouse as their exclusive and best method (and one of the reasons why there’s few good examples of these on consoles).
In contrast, a lot of the games i’ve been playing on my 'Cube are more arcade-y and action based, Zelda, Ikaruga, Monkey Ball most notably. These are fast action games that are usually suited best to a joypad(and in the case of Monkey ball, an analoge joystick is a must).
But where does that leave pc action games? If i’m to start on one now, should i aim for joypad support as standard and keyboard as a backup? Or assume keyboard with joypad as an optional extra? The main problem seems to be with analoge controls - anyone whos held the 'Cube joypad will know how well designed it is, and how responsive the joysticks are (and to a lesser extent, the xbox and DC controllers). A game designed to take advantage of these just doesn’t translate over very well to keyboard input
Are joypads widespread enough on pcs to be considered ‘standard’ yet? What about the split between analoge and digital?