Hello!
You could have already guessed it: I joined the club creating cube world games! I am doing this because I am now taking my first steps in 3D-game-programming and this seems to be fairly easy and enjoyable. I am working with LWJGL.
Last things I did: (roughly)
- get Shaders working (GLSL 1.20 / 1.30)
- setting up movement in 3D space (matrix stuff)
- setting up a standard cube (only one texture for now)
- setting up a chunk that can hold many cubes
- managing the performance by culling everything away that is not needed at the moment (not fully finished yet)
- enable manipulating cubes by removing or placing them
The visuals is simple at the moment, sort of binary: either there is a cube or there is not. Because I have not had the time to implement different kinds of cubes. It is not very high on my priority list.
So I am now going to show what it looks like at the moment.
http://www.rm2k-tv.de/stuff/bencraft/craft_screenshot1.png
And here is a video:
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I will be working on this the next few days I think. I will update here if there is any good process on it.