Hello!
You could have already guessed it: I joined the club creating cube world games! I am doing this because I am now taking my first steps in 3D-game-programming and this seems to be fairly easy and enjoyable. I am working with LWJGL.
Last things I did: (roughly)
- get Shaders working (GLSL 1.20 / 1.30)
- setting up movement in 3D space (matrix stuff)
- setting up a standard cube (only one texture for now)
- setting up a chunk that can hold many cubes
- managing the performance by culling everything away that is not needed at the moment (not fully finished yet)
- enable manipulating cubes by removing or placing them
The visuals is simple at the moment, sort of binary: either there is a cube or there is not. Because I have not had the time to implement different kinds of cubes. It is not very high on my priority list.
So I am now going to show what it looks like at the moment.
http://www.rm2k-tv.de/stuff/bencraft/craft_screenshot1.png
And here is a video:
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I will be working on this the next few days I think. I will update here if there is any good process on it.
 
      
    

 But he still was rendering them at the end, he just enabled back face culling I think! So why even have it off in the first place? Unless I’m wrong and he actually had it on the whole time…
 But he still was rendering them at the end, he just enabled back face culling I think! So why even have it off in the first place? Unless I’m wrong and he actually had it on the whole time…