I’m playing around with a game based on the board game Space Hulk. The demo is currently here:
http://www.cokeandcode.com/hulk/v2/ (few megs here)
I’m a bit stuck, in the board game there are 3 types of counter on the board, Marines (MD2 Model), Genestealers (MD2 Model) and Blips. Blips represent the marine’s scanner detecting an arbitary number of genestealers (bad guys). So… here’s where I’m stuck… how do I represent the blips in the 3D world? Do I represent them in the 3D world?
Any ideas/suggestions appreciated…
Kev