I want to revamp an applet game I made in 2001-2. It was a 2D space trading and combat game(yes, another one ;D ) and now I want to do it in 2D, full screen. The game will/should have galaxies/sectors, etc. When you are in a sector, you can move around, dock at stations, land on planets, or fend off other players/bots.
You can use hyperdrives (I called them Trans Galactic Drives in the first 4 iterations of the game[C64, text/mud like, single player BBS, then applet]) to move from sector to sector/galaxy to galaxy.
The applet version was a 400*400 canvas that was the entire sector. Star gates/portals were in the upper left corner, If there was a planet, it was in the right corner, space stations lined the bottom and other players could move around the screen with mouse clicks. When you clicked a portal, you “zoomed” to it and left that sector(other players saw you move to the portal and disappear, you then had a new sector load on your screen) Combat was, click a target, press fire. Server did some calcs and you would see a beam from your ship to theirs. If you hit, you would see a little 5-6 pixles “hit” and then you would get a damage report. More of an RPG than a shooter.
It was multiplayer and ran pretty well with no more that 15-20 online at once. I had 400 + sectors to explore and trade in, blah blah blah…
Any thought on how to apporach this with the latest in java (1.4.2) and 2D stuff?
I was thinking, a full screen, scrollable background, you stay centered within the sector move with mouse click (ship turns and begins moving toward click point) Combat stil thw same, click on target to acquire, then press fire. Hit is calced by server (and character skills, shields, weapon power, etc…) Ships don’t need fightercraft movements as they will be small trade vessels on up to Cruiser size. Have a small map for radar, and a drop down map for galaxy, pick sector and click warp then ship does some effect to show TGV firing, etc…
Any other thoughts/ideas/suggestions…???
M