- Space based first person shooter - Haxel

We created our own modelling tool that has basic skeletal animation and shapes. We write to a custom format, and then load it in the game. All models in Haxel will be created with this tool.

Here is a discussion thread where we discuss our implementation, and a couple other developers shared what they do as well.

Here is a video I took last night while I was testing out a level I am working on.

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Really cool aesthetics and all, but you need some recoil on those guns :wink:

I agree. Haxel is nothing like minecraft.

Now I think your statement may have been made with sarcasm, but I can tell you these two games have almost nothing in common, aside from the way we have decided to use geometry, and even that is dramatically different in Haxel.

I can go into a litany of things that are different in the engine, in how the editor is constructed, how game play and story vary, the things you can do in one, but not the other etc; but I think I will leave that to the intelligent individuals who will be trying out Haxel, and let them their draw their own conclusions. I have absolutely no worries about the merits of this game!

Quite a bit has been updated in the past week!

We’ve added a functioning “Replicator”, it copies blocks then spits them back out (infinitely) for in-game editing. Will be quite useful for ‘defend the base’ type levels.

We’ve added several animations when you kill something, they fall (or explode) into pieces depending on the weapon.
We’re still heavily working on the overall appearance of everything, and trying to get the lighting just right.

Here is an alpha gameplay video! We are going to have a big announcement very soon! ;D

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:o cannot wait to try it.

Looks kinda like Halo with a blocky feel now!

Hi

Do you use any partitioning? portals? BSP? quadtrees?

Looks fun :slight_smile:
I love how the enemies disintegrate into small blocks

We partition based on chunk, which the size is defined in the level… for all our levels our chunks are 16x16x16.

A little update:

Added a new block behavior called “ParticleSystemBehavior”

Modder of the game can add/remove particle systems from a block on certain block events (add, remove, change, mouse intent, mouse left down, etc)

FIYA!!!

http://sphotos-b.xx.fbcdn.net/hphotos-frc1/859329_440926375980344_102770216_o.png

Also, improved damaged blocks:

BEFORE

AFTA

Just take my money now. But seriously, please don’t ever stop working on this, I think many of us on this forum want to play it a lot!

when do WE get to play? ;D

This actually looks really promising.
I love your take on Minecraft-meets-FPS with some strategy put in the mix.

But I have to say that these last screenshots don’t look as good as before, purely from an aesthetic p.o.v. (although I’m sure there are lots of technical improvements so keep them coming anyway :)).

I agree, those are very boring maps… very boring. No interesting architecture, color, etc. It is based on another Game’s map, but I did add a little difference to make it less boring.

Kickstarter went live!

If you like the game idea, please support us! If you don’t, well thanks for reading! I’m sure there’s someone you know that would like this type of game. I’m just trying to get the word out there, I really want to work on this game full time and be able to afford professional music and art.

Thanks!

Phil

i’m not exactly professional, but if you need 3d models, i’ll be glad to help.

Thanks for the offer, I’ll remember that!

Will be releasing a prototype for people to play with (if you’ve paid 15 to get map editor early).

http://www.kickstarter.com/projects/dreamwagon/haxel/posts