Thanks for all the input!
The best way I can some it up currently:
Haxel is a first-person-shooter with interactive environments and features collaborative map building. Haxel was built from the ground up to be highly extensible, enabling savvy users to create their own game modes, shapes, skins, entities, models, and block behaviors (to name a few). There will be a map library featuring newly released maps and user created maps.
The editor is not complicated at all, currently its nothing but shortcuts, but a UI is in the works.
We’re also working on redoing our modeler/animator, we will do a video of that at some point I’m sure!