Hei!
im a hobby game programmer and currently making my old visualc++ cavegame game to my homepage as a Java WebStart project…
you can find my visualc++ game here at my address following, please check it to know how to help me, thanks…
www.5mingames.eurojari.net/CaveGame99.zip
my plan, and things i know how to are following…
my plan is to use a Java WebStart with BufferStrategy (2) and FullScreen 640x480x16…
my plan is to make a tilemap 480x480 to make a scroller…
my problems are following…
if i do a FullScreen BufferStrategy (2) 640x480x16 then how should i handle particles flying around on my game…
all i can do for particles with Java is to do a somekind of a BufferedImage with multiple setRGB (x,y,rgb) but this seems to be too slow for my game,please help…
i have 1.733Ghz machine is my computer too slow for a fullscreen Java particle game, i made my visualc++ version of my game with a 500Mhz Athlon and it rolled just fine…
JariTapio / Helsinki
sorry about my could be better English and thank you for helping…