Some Tuning Needed, on a game project..

Hei!

im a hobby game programmer and currently making my old visualc++ cavegame game to my homepage as a Java WebStart project…

you can find my visualc++ game here at my address following, please check it to know how to help me, thanks…

www.5mingames.eurojari.net/CaveGame99.zip

my plan, and things i know how to are following…

my plan is to use a Java WebStart with BufferStrategy (2) and FullScreen 640x480x16…
my plan is to make a tilemap 480x480 to make a scroller…

my problems are following…

if i do a FullScreen BufferStrategy (2) 640x480x16 then how should i handle particles flying around on my game…
all i can do for particles with Java is to do a somekind of a BufferedImage with multiple setRGB (x,y,rgb) but this seems to be too slow for my game,please help…
i have 1.733Ghz machine is my computer too slow for a fullscreen Java particle game, i made my visualc++ version of my game with a 500Mhz Athlon and it rolled just fine…

JariTapio / Helsinki


sorry about my could be better English and thank you for helping…

you can direct manipulate the image by obtaining the bufferedImage’s colour map.

In this example pixels is an int array with dimension[width*height] with each entry representing an 24 bit colour

	image = new BufferedImage(width,height,BufferedImage.TYPE_INT_RGB);
	pixels = ((DataBufferInt)(image.getRaster().getDataBuffer())).getData();