So.. who's here who's actually going professional?

::slight_smile: ;D

[quote]What’s a euro? Can you eat it? :stuck_out_tongue: I don’t want to pay for my copies in funny money, Cas will be gettin’ US Dollars and he’ll LIKE IT! :slight_smile:
[/quote]
A euro is a type of small kangaroo! :slight_smile:
Small amounts of US dollars would be worthless to most people living here, but no doubt the payment company will convert it so Cas won’t actually see your dollars as such.

I’ve been trying to get my current project Galactic Village funded either from publishers or private investors for awhile now – have had a couple of interested nibbles but no real bites yet (mostly it’s “talk to us when the playable demo is ready”)

Here’s the things that publishers demand:
#1: playable demo, or even better, a complete game.
#2: demonstrated understanding of the games business (not just programming and graphics)
#3: track record delivering commercial games (this is of course a Catch-22)

We’ve actually got #2 and #3 and we’re 98% done with #1, so we’re going to be making the rounds this fall looking for publishers.

My plan is to jump out of my current day-job and into game development full-time. but I have a mortgage and a wife, so I need to have sustainable income before I can make the jump. Same thing for everyone else on the team. We have a bunch of people working on the project, similar to the MagiCosm guys, but it’s all nights and weekends and sweat equity for now…

BTW – we will pay a finder’s fee for anyone who gets us a quality introduction that leads to funding! ;D

Keep your money. Send me an email so we can talk and I’ll introduce you to people who can help you out. You will need to have a playable demo though. If you don’t have one - they won’t even pay attention to you. Alien Flux is a done deal, so its easier for me to push people into looking at it seriously, maybe even as a jewel case budget title.

Well, good thing I already know C++ then. Thank you college board! I will change things from the inside. Java will control the world! MWA HA HA HA HA! ;D

Well I’m about in the same bout as cas (so your not entirely alone). I’m working pretty much fulltime developing our java based game but do odd jobs for cash when needed. Our game was supposed to be demo’ed at the JavaOne conference this year and I was suppose to participate in a round table discussion but finance problems and conflict with a release of our last beta round prevented it.

Our game is pretty much geared as a web based, strategy/war simulation killer. If you have ever played games like Utopia, once we get our game released there will be no reason why anyone would want to play webbased strat games again. Everything is graphical based in our game and our server bandwidth problems are greatly reduced with our model vs web based games (means more players can play on each server). Not to mention our game includes a rts battle engine (ala warcraft 2 style) where your army can battle any other player in the world, and are starting to work on a jogl port.

I seriously hope that sometime within the next 6 months(planned game release) we will start making a lot more money. I think we have a good business strategy (ad revenue and subscriptions) and we are already producing revenue though we haven’t started selling subscriptions to our MMOG. We actually need one more beta round (2 months) before we will release our game.

Those who play our game (about 150 active players so far) really enjoy it but we have the problem that the game becomes a ton more fun if we had 1500 players (new realms open up, not always battling the same kingdoms/players). Because of this issue we are growing slowly because we are only gaining a few more players then we lose each week. So some type of production release would really help our game.

btw you can check out our game at
http://abandonedcastle.com

I did have job developing java games until recently, when the company shut down.

[quote]Well I’m about in the same bout as cas (so your not entirely alone). I’m working pretty much fulltime developing our java based game but do odd jobs for cash when needed. Our game was supposed to be demo’ed at the JavaOne conference this year and I was suppose to participate in a round table discussion but finance problems and conflict with a release of our last beta round prevented it.

Our game is pretty much geared as a web based, strategy/war simulation killer. If you have ever played games like Utopia, once we get our game released there will be no reason why anyone would want to play webbased strat games again. Everything is graphical based in our game and our server bandwidth problems are greatly reduced with our model vs web based games (means more players can play on each server). Not to mention our game includes a rts battle engine (ala warcraft 2 style) where your army can battle any other player in the world, and are starting to work on a jogl port.

I seriously hope that sometime within the next 6 months(planned game release) we will start making a lot more money. I think we have a good business strategy (ad revenue and subscriptions) and we are already producing revenue though we haven’t started selling subscriptions to our MMOG. We actually need one more beta round (2 months) before we will release our game.

Those who play our game (about 150 active players so far) really enjoy it but we have the problem that the game becomes a ton more fun if we had 1500 players (new realms open up, not always battling the same kingdoms/players). Because of this issue we are growing slowly because we are only gaining a few more players then we lose each week. So some type of production release would really help our game.

btw you can check out our game at
http://abandonedcastle.com
[/quote]
Wow, the game looks really good. Too bad I’m about to leave town. But I’ll be sure to try it out when I get back in two weeks.