Well Mind2Machine is completely dedicated to java gaming, and we are preparing a plane racing retail game on the basis of the OpenMind engine, so we’re hoping to get into Java gaming by the big door. We’ve already written a 200 pages game design covering every aspect of the game : graphics, physical simulation, fuzzy ai …
Like puppygames, we can’t make a living of java gaming for now and we have to use other sources of revenues, mostly living of small broadcast 3D contracts. But we’re convinced Java gaming has a bright future, it’s just a matter of time. The question is : will the company manage to reach these blessed times ?
We are currently working on raising public funds in order to be able to spend our full time on Java gaming. Also, we’ll soon be sending the game design to producers. We’ve already been meeting some producers in the early stages of the project : some (those on the PC market) just don’t care about Java as long as the game works and is done for a reasonable price, some just don’t want to hear about it, because it closes the console market, which is a rapid and reliable source of revenues. Professional game developers and IT directors we’ve met simply don’t beleive in Java because they beleive it a slow language. So I guess the right strategy, like it’s been said in this topic, is to show the game first before talking about the technology.
Anyway, if Java closes the console market, the PC market will be quite as big after 2004 according to the studies I’ve read, so I beleive not going on the console market is not necessary a business suicide.
One thing is sure for me : selling Java games is not going to be easy, and it’ll be harder for us to convince the producers than if we had a c++ game. But I just can’t stand c++ and I want to design quality games, so for me the path is clear and it’s Java.
Alban