[quote]Well, do you think any of the following would work instead?
common lisp
ada
assembly (can’t remember exactly which version - but they are all almost the same anyway…)
python
I guess lisp dialect programmers are quite wanted in the gaming area because of the high AI/discrete mathematics use/expertise?
(i.e. c,c++ and java are not mentioned)
[/quote]
As my comments re: Java and Agencies show, sensible deductions like that can’t be relied upon here :).
I dropped in on a Python roundtable at the GDC this year, and it was getting some pretty hot evangelising from those present (and the room was pretty full too). It keeps coming up again and again in trade press and postmortems, and IIRC Larry Mellon mentioned “Python ROCKS!” in one of his GDC-lectures on the sims online…so I reckon it’s pretty widely held in high-regard. Note, however, that I focus on MMOG stuff, where Python has some strong advantages, and most of the places I’ve heard of it being used (TSO, UO, etc) are MMOGs. YMMV for standard games dev.
Assembly used to go down very well, supposedly assembly programmers are trusted to be coding-geniuses (who else could put up with the pain?), but I doubt it’s so strong right now - assembly programming is very much a useless skill right now, unless you’re doing really cutting edge graphics stuff, hardware-interfacing, or some forms of mobile. But even the mobile gaming stuff doesn’t need assembly any more - it’s pretty much a useless language (too bug-prone, too inefficient and a waste of programmer-time).
I’ve known studios mention LISP when looking for AI programmers, but always in the same breath as “PhD in AI research” and IIRC only ever from the same companies that take a sensible view of things like Java (although, as I think I said, that’s quite a large group).
But hey, I’m not an HR person, so YMMV an awful long way…