I’m working on a tile based rpg, and I’m trying to make it look as professional as possible… I already can get smooth movement with scrolling, and I’ve got the character to the point where [on my system at least] if it keeps moving in one direction it will look fairly smooth, more or less thanks to you guys with the bits of code I’ve looked at off of here and some of the suggestions I’ve seen
Anyhow so the problem is if you want to move in, let’s say a different direction, it looks chopy/does’t happen until the guy gets done moving. If you’re at a complete stop then only try to move in one direction, it looks fine. Currently, the guy makes about 5 intervals during each directional key press, to make it look smooth. I’ve tried making the character just changing direction if there is a key press in between movement shifting, but this looks weird… I’ve tried looking at professional games, but it doesn’t really help me out in seeing how they make the keyboard input/ensuing movement look so smooth.
I’d post code, but it looks a bit icky at the moment.
Ahh, and it seems i’m quite the noob with this .jar business… here is the game I’m working on. Unlike the .jars I’ve seen here that just work instantly, mine seems to work if you extract it, then put the jar in that folder you extracted the stuff to. :-/ What.
Oh, and sorry if I sucked at explaining what’s going on, any feedback would be cool really.