Anyone want to comment on seamless terrain. Different then infinite terrain, but the way I was planning on doing it was to have a 3x3 grid around the player of terrains, and whenever he passes over one it’ll unload the farthest ones and load in the height map and initilize everything for the new terrain… are there better ways?
It might not be exactly what you’re looking for, but should be an interesting read none-the-less…
http://www.drizzle.com/~scottb/gdc/continuous-world.htm
I hope you get something useful from it.