I want to start a discussion about RPG stats, in particaulkr how many stats a game should have, and how fine detailed the stats should be.
- No Stats
There is just the player character, and if there is some progression in the game it is handled by different means
- One stat
Ability (aka level)
The player character will grow better while playing, and this single value determines the success in all game actions.
- Split body and mind
Vitality
Mind
Now actions which require thinking or knowledge can be handled differently from actions which requiore bodily skills.
- Split further
Strength
Agility (aka Dexterity)
Intelligence
Knowledge (aka Wisdom)
Furhtermore some games have stats like Charisma which handles interaction with NPCs in the game, and some have Luck which modifies the success rate at (certain) game actions. Also Constitution to have one more bodily modifier, kind of toughness in addition to strength and agility. And most likely there are more which I don’t know or have forgotten.
How many stats or how detailed stats would you suggest for a generic sort of RPG? When to go for a more coarse model, and when to strive for a more fine detailed model?
A simple system is easier to learn and handle for the player. Also it shoudl be more evident to the player which stat affects which sort of actions. Furthermore, the perceived impact of “level up” is usually bigger if there are fewer stats, since the effect is bigger for each stat. This depends on the game, though.
Any thoughts?