Hi, everyone, I’m new here and I come from a Visual Basic background. Now I am using Java with Eclipse. I have a game design related question, but I’m not exactly looking for code examples unless it’s useful to explain it.
In any language, I have never tackled a large project of any sort. After programming a basic engine, most everything i did revolved around The graphical system, to get an animated character on the screen. My latest plan is to program an RPG game from the ground up. There are lots of tutorials that help in doing that, but none of them focus on the big picture. That being the overall design that you want to build an engine around. So here I am with a design question related to placing the game mechanics.
Does anyone have a suggestion on how I could structure a game engine skeleton. An outline is basically what I’m looking for, with perhaps a little additional detail on how the different components might fit together. The idea is a top down rpg, very much like a Zelda game or Ultima, but with more depth to the interaction. I have many ideas of what to put into it, but I’m not sure how I would structure the code, to allow me to create a stable file format for a game level.
So I’m starting from scratch. Unfortunately I don’t have a formal education in game design or programming, so I’m basically learning from forums, Safari books and other tutorials on the web. Any pointers on how to manage a large project (how to break it up into components) would be very, very, helpful to me. As for Java, java specific code would be perfectly fine, but I’m just learning the ins and outs of the Java language, so I have to translate it to pseudo code to make it neutral for now.
Thank you in advance if anyone can help.
This sometimes helps to give a summary: (Goal) a Wasteland/Zelda/Ultima/Bard’s Tale type rpg game engine. All based on the original titles and not on the modern enhanced versions.