Hey Crew,
This isn’t another ‘How do I do collision detection?’. This more a question of how to resolve the outcome once a collision has been detected.
For Example, I normally have the flow:
- Update Player Sprite
- Update Enemy Sprites
- Check collision between Player & Enemies
But then this is when my thinking gets blurred. The player will have rules on what do to if hit by a enemy and an enemy will have rules if hit by the player, I am just not sure on where the rules should live. Ideally in each class of sprite, but then I can’t figure out how to share it.
Is anyone doing anything funky I am not aware of?
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