So, I’m thinking, my game has a weird resolution; I tried to keep it from stretching because that ruins the artwork, but the more I program, the more I realize this may be a mistake.
http://img14.imageshack.us/img14/7657/newbitmapimagebj.png
That is the maximized window, as you can see, the environment is in the middle but the GUI moves with the resize.
So, I figured I could always redraw the environment to be higher resolution so more of the screen would be filled, but the thing is, some people use HDTVs as monitors, which would lead me back to the same problem.
I guess my question is, should I implement graphics stretching, even though it will distort most of the graphics?