Awesome work. What sort of content are you planning for the future? Also, will you be adding PvP?
Thanks!
We’re planning to build a massive world in this MMO, currently our world consists of 30 maps. I’m expecting around 150 maps by the end of Beta.
I’m planning to add an assortment of quests, monsters, boss monsters, PQs (party quests), minigames, items, skills, pretty much expanding the game bit by bit.
Currently i’m working on generalising the engine so absolutely no Java code needs to be written to add and modify content. Already going pretty well - maps, items, character equipment, hairstyles, eyestyles, monsters, quests, pets, mounts, morphs and NPCs can all be added to the game without writing any code (NPC requires a bit of Uxscript code behind it for functionality but no Java code)
Things that still require changes to the Java code for addition include things like effects, minigames and particle systems. I’m currently rewriting the particle engine to run completely off configuration data. I’m also rewriting the minigame handling engine to run off Uxscript - which will greatly benefit the flexibility of updating the server to implement new minigames, Uxscript code can be hotswapped into the server through a remote compiler.
We already have PvP in one of our minigames, but I want to add a PvP duel arena thing later (damage is divided by 100 in PvP maps to prevent players from 1HKOing each other, players have much less HP than monsters do.)
Our current world map looks like:
How about combat? Are many Skills involved? Is it possible to build up Combo’s like in Guid Wars or similar?
Hey man!
Love the game, looks really cool :}
Sign me up for the beta? ;D
Yep, theres combat. There are also combat skills, passive skills, buff skills etc. Combat skills are used to attack monsters, and they are usually better than a vanilla attack, for example a skill may hit 6 times instead of 1 (normal hit) or hit 300% normal damage or have a higher chance of hitting a critical.
Some classes will have a combo counter and when this counter is maxed out they will be able to unleash a super attack which will hit hundreds percent more damage than what they normally would.
Thanks!
We’ll be opening an Alpha signup page soon so you can sign up your email and be automatically notified when Alpha is available
You’ll be emailed a reference key and you need this key to sign up for the Alpha.
Alpha will be closed off to the general public, but i’m allowing people from an assortment of forums (JGO being one of them) to play our Alpha version.
UPDATE: Bunnies! :3
Really nice work. Any plans to go 3D in the distant future or are you staying as a 2D sidescroller?
Edit: very distant future*
Thanks!
Nope, our plans are to stay as a 2D sidescroller. We’ll be developing a 3D MMO later as well, but unrelated to Renoria.
UPDATE: Pigs !
Kill them for pork and bacon
I have to say, I’d gladly kill those pigs if it meant I didn’t have to see their faces anymore I’m not saying they’re bad… Just very weird and different!
Updates! More updates you are guys are great! If this doesn’t get some fame I will be very disapointed as you and your studio are just amazing at this!
Thank you for the kind words!
Guess what, you guessed it! Another update!
Update: Stumps & Poisonous Flowers
Introducing: Masking into the sprite colorizer
Note how the wood texture color changed, but the face and leaves stayed the same color. Thats the power of colorizer masking
Maptest: Running almost 1K tiles and huge map objects at a steady 120-150 FPS in FULL HD:
Looks great!
Know when we can possibly get a beta build?
- Jev
I might want you to look at a game, called Dragonica. There may be many things wrong with it, but I really like the art style of it, you can see a vid of that here.
As a contrast there are MMO’s where you don’t actually have any combat, but actually only click on the enemies and wait for them to die, while doing some other stuff like healing or similar. I think that’s kind of lame. Examples for that are FLYFF (Not worth to take a look at it) and TMW (The Mana World, an otherwise very good game… It’s free and also 2D, so try it out ).
Hope this helps, I don’t want to push you into one direction, but I’d like you to take a look at it. This could become a reeeeaaally cool game.
Hey, thanks!
Alpha will be available soon!
I’ll let everybody know by posting here!
Hey, thanks for the advice I’ll check them out! In fact i’ve seen Dragonica before. It’s pretty cool by the looks of it (Havent played it though)
UPDATE:
Skills now working!
Just thought i’d show a screenshot showing a big subset of all the monsters we currently have:
UPDATE: new HUD next to the old HUD, which one do you guys like better?
Nice work.
Maybe de-cluttering the newer HUD would be better; it looks too cluttered. Also I think it’d look better if the coloured bars were one solid colour. In this case I think less is more.