Renoria - Java MMORPG

You should consider asking for a little money and add some extra features in, because this is looking great! I would definitely pay a few dollars!

I love the new tiles. Will this have some sort of story line?

Haha thankyou!

If you’d like to see any features feel free to post here or PM me your idea(s)! :slight_smile:

Thank you :slight_smile:

There will be a creation storyline, a story behind every town, every area etc. But as this is a MMORPG, the rest of the story is up to the players! :slight_smile:

And for completeness sake (and my nostalgia) , here are some screenshots of the game back in 2008/2009 (Back when I was barely a teenager and didn’t have the funding to do any serious development):

I believe we’ve come a long way? :wink:

UPDATE:

Dynamic point light system implemented, not sure what this will be used for but we’ll figure out a use for it in future :wink:

UPDATE:

New forest tileset completed, is now implemented in game! :slight_smile:

Do you guys just work on this game 24/7? :wink: So many amazing updates!

Really amazing.

This could become big!

Haha, no, I do run a game development studio and we’re currently developing many games, but this one takes the biggest bite out of our time :stuck_out_tongue:

I’m currently working about 6-10 hours a day on this and 2-4 hours on other games our studio is developing :slight_smile:

Haha, thank you! Muchly appreciated :slight_smile:

I would love an MMO where I could play as a sheep. :wink:

The artwork is amazing.

When this is ready for the public, do you think you would release the server so people can play their own private games with friends?
It would definitely make it stand out compared to most MMOs.

Thank you :slight_smile:

As for private games, I’m not sure, but as this is a MMORPG it would probably kill the purpose.

UPDATE:

This isn’t a visual update, but just a note for the engine.
Fully abstracted out the engine, engine can now run like the following:



engine = new UxEngine(useLWJGL ? new UxLWJGLEngine() : new UxJava2DEngine());
engine.init(new UxDisplayMode( .. ));
engine.setOptions( .. );
engine.loop();


Makes porting to Obj-C a breeze:


engine = [[Ux2Engine alloc] init:[[UxOpenGLEngine alloc] init];
[engine init:[[UxDisplayMode alloc] init: .. ]];
[engine setOptions:..];
[engine loop];

UPDATE:

New monster: Foxes :slight_smile:

Currently working on: Woodcutting & Tree regeneration.

Entire game is currently weighing in at 20mb, 60 monsters, 10 maps, 30 different types of equipment and 300 items. I’m quite proud of the compression ratio :slight_smile:

UPDATE:

Support for LD (800x600), SD (1028x768) and HD (1280x960) modes added.

Changed the background for forest.

Above screenshot is taken in Renoria HD mode.

Nice. You’re progressing very quickly. May I suggest adding a fullscreen option though? Your HD mode is too tall for most, if not all laptops.

Fullscreen mode is already supported! :slight_smile:

ALT+ENTER to switch between fullscreen/windowed, however I always debug/test in windowed mode since it doesnt require a screen change.

Wow my code takes forever to compile…

SD Mode, running on testing server with one of my artists :slight_smile:

UPDATE:

Engine can now recolor sprites on the fly. Creates possibility for dying items and saving assets by recoloring items instead of creating new assets for them (Ex: Blue Beanie, Brown Beanie, Pink Beanie, etc)

Built a tool to show how this works:

Basically the algorithm first applies a luminosity filter to each pixel, then does some RGB math to blend the new source pixel with the luminosity value of the old pixel.

UPDATE:

Weapons, equips etc now show on characters!

Items can be equipped/unequipped and boost the player’s stats.

NICE! I really can’t wait to play a full version or Beta or similar! :slight_smile:

We’ll be opening a page to allow people to sign up their email’s for Alpha soon! Stay tuned!

Alpha will be open to all members of JGO and a few other forums :stuck_out_tongue: