Renoria - Java MMORPG

I actually Like the older HUD better… But I like that there is more information on the new HUD. That’s whats missing on the old HUD.

I think using less gradients and using more of some kind of (more or less) random patterns on the UI makes it look nicer, it’s hard to describe, though :confused:

I also really like the skill effect, it looks really cool! :slight_smile:

Keep up this awesome work! :slight_smile:

Haha, I agree :slight_smile:

I redesigned a new HUD:

I think it looks better now (Longer EXP bar and can fit a longer name :slight_smile: )

Thanks for the feedback!

Haha, yeah, the older HUD was way too small for me to be adding enough information to it, part of the reason we switched :slight_smile:

The new UI is designed to look more modern, more generic etc. As this is more of a fantasy MMO it didn’t really make much sense to be theming everything with wood lol.

I also added translucency to the windows so you can kinda see what’s behind them (they become more translucent when dragged around)

And thanks :slight_smile: I’ll post a video of the new skills later, they look so much better animated, trust me :wink:

Feels the opposite to me. Wood effect seemed somehow timeless and unified, this looks retro. :slight_smile:

Well, its supposed to look more modern :stuck_out_tongue:

For example operating systems have gone to enabling translucency in their windowing systems, etc. I just think that having translucency in the windowing system and making it color-skinnable makes it look more modern :stuck_out_tongue:

I think the retro look may be attributed to the fact that I decided to theme it purple, but you can actually theme it any color you want, I just like the purple look :slight_smile:

beautiful game :slight_smile: looks very well coded from the snippets you showed. Will def keep an eye on this one.

For my taste, you shoud move the hp/mp/xp text more down and remove / move the Super GM text or give it some more margin at the bottom.
Also the bar gradients have a little to much contrast.
Doing so, revoves the cluttered effect some more.

But seeing how much nice stuff you made already, i cant really say stuff about your game. :-X

Thanks ! :slight_smile:

I try and keep code quality high ^.^

Hmm, you’re right, moving the text down makes it look a lot better ^.^

Still need to fix the xadvance on my sprite font >.<

Oh yeah, I like that design a lot already. I think changing the look of the bars to something using a little less gradients might look better… :slight_smile:

Really like the direction the HUD is going, and I’m glad you are open to fan feedback :smiley:

Haha thanks! :slight_smile:

Yep, I’m open to all feedback, if you have any suggestions or anything feel free to post here! After all we all just want to see a great game right?!

What do you guys think of adding an option to the HUD, to collapse it straight into 3 bars, nothing else, with the values of the bars right over them?

I think that might be useful for bossfights in future, where you don’t really care about seeing your level or your name displayed in the HUD :stuck_out_tongue:

I personally like the new HUD better!

Haha thank you, it will only get better :wink:

UPDATE: Added ability to collapse the HUD straight into 3 bars instead of displaying a lot of info (and taking up screen space)

Uncollapsed:

Collapsed:

I like the collapse-able feature. I just think it’d look better if the bars were one solid colour. The white on them clashes slightly with the text.

So #2;

I agree. thanks for the feedback, im gonna change it and see how it looks.

UPDATE:

My artists are currently working on skill animations, I decided to post a few here and ask you guys what you think:

This looks really nice! :slight_smile: I like the glowing effect, really cool!

What about sword swinging? Planned? In already?

You make me want this game more and more :smiley:

Oh, my artist just put the character there as a reference, in the actual game he’s animated and attacking etc, not just standing still lol.

Better example:

Niiiiiice! :smiley: I’m excited.

Skill Effect editor developed :stuck_out_tongue:

Now just to finish writing the effect loader and we should see some amazing effects in game! :wink:

Wow. You’re developing in such a fast pace, how do you do that? :o

I dunno :stuck_out_tongue:

I’ll post a screencast of me programming this game if anyone’s interested? ^.^