We are talking about a platformer here, imagine Castlevania.
And what I would like to create is Lightning that is really realistic and reflective.
I mean a room, there is a lightsource, objects in the room are lightend the way the should.
If you create just a tile based game, there is not much lightning… but if you were to insert lightsources and stuff like that.
imagine even a broken lamp that flickers. that would really increase authentic and atmosphere
Was something like that ever done / is there even a game like that ?
how would you do it ?
are there “tricks” ?
If you do it like Orangy Tang explained, you can additively combine lights on top of an ambient light, and finally multiply the whole shebang with the unlit scene. You also get colored lights for free with this technique, unlike when you subtract alpha from black.