We are talking about a platformer here, imagine Castlevania.
And what I would like to create is Lightning that is really realistic and reflective.
I mean a room, there is a lightsource, objects in the room are lightend the way the should.
If you create just a tile based game, there is not much lightning… but if you were to insert lightsources and stuff like that.
imagine even a broken lamp that flickers. that would really increase authentic and atmosphere
Was something like that ever done / is there even a game like that ?
how would you do it ?
are there “tricks” ?