/me wants one
Wow.
Eh, … Wow…
I’ll just go watch it again…
Two words: Holy crap!
Mnuhnm. Munfejn!
/me blows up
OMG is that ingame, damn thats good!
Too much time passed before I realized I was watching real-time 3D graphics…too much… :o
grrrr I can’t see it though this stupid fire wall at work. grrrrrr :’(
I take it that it looks pretty special?
Shall we start the debate about wether there is going to be a jvm for it now? :
So who is going to tell me how to make that game in JOGL. Please post code.
[quote]Please post code.
[/quote]
What you really need is an army of artists.
actually, most of the work isn’t the code as such, but rather the content and the throughput of the engine. So, it could be done using LWJGL :-*
Just can’t beleive my eyes! :o
Too too too amazing!!! :o
[quote]actually, most of the work isn’t the code as such, but rather the content and the throughput of the engine. So, it could be done using LWJGL :-*
[/quote]
And in jogl, where pressing alt or f10 doesn’t hang the entire app.
Only in windowed mode, where it is the shortcut to tab to the System menu. You got me worried for a mo.
Ah, right. Nice job making that bug go away using the power of semantics. =)
It’s not a bug, it’s a library-provided automatic pause control…
[quote]Ah, right. Nice job making that bug go away using the power of semantics. =)
[/quote]
or we could make it go away using a commit?
http://cia.navi.cx/stats/project/LWJGL/.message/5083230
Excellent. =)
Sarcasm and fun-poking aside, LWJGL really is an impressive piece of code, and it’s nice to see the few remaining snags get fixed.
bah that game just shattered my dream of ever making better graphics than a console game!
http://www.the-magicbox.com/0505/kz22.jpg
http://www.the-magicbox.com/0505/kz23.jpg
you can even see the pores on the face of the character
amazing
PS3 must have extreme rendering capabilities !! :o