Now and then I’m working on a space exploration game, and prospectinmg and mining is meant to be part of it. Now I have some basics together, the planets actualls have resources, the player has a space ship, there are mining drones, probes and sensors. The game itself is very simple basically it consists of UI panels, and there is very little movement or graphics involved - it’s more a dialog oriented game so far.
Project link: http://sourceforge.net/projects/solarex/
Premise is that the players ship stays in orbit, and drones, probes and sesnors are used to explore the planet.
The question is, how to make it fun?
Clicking on “deploy ground probing drone”, getting a report “Found traces of gold, some lead and big deposits of iron ore.”, and finally clicking on a mining drone, order it “dig for gold” … well it might be fun one or two times, but it gets boring soon.
What could be done to make the process of exploring the planet more fun?