It took us (we’re a team of two) just over a month to create the game. We’re only doing this in our spare time so we unfortunately don’t have as fast of a turnaround as we’d like But, for whatever reason things went fairly smoothly with this project and we’re able to make good progress…
Can’t play in linux?[quote]java PixelTowers.1.0.4.jar
Exception in thread “main” java.lang.NoClassDefFoundError: PixelTowers/1/0/4/jar
Caused by: java.lang.ClassNotFoundException: PixelTowers.1.0.4.jar
at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: PixelTowers.1.0.4.jar. Program will exit.
[/quote]
meh, new error:[quote]Not a directory: …/pixeltower-android/assets/gfx
Exception in thread “LWJGL Application” java.lang.NullPointerException
at com.thegreystudios.pixeltower.screen.SplashScreen.present(SplashScreen.java:86)
at com.thegreystudios.pixeltower.Game.render(Game.java:38)
at com.thegreystudios.pixeltower.PixelTower.render(PixelTower.java:26)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:163)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
[/quote]
What kind of gfx card you got in there? The game needs shader support, so if it’s a really old card / some intel onboard it might struggle with this. The point the code fails is when it tries to get a handle on the gl context. Should this be handled better in code? Yes absolutely
Sorry, I haven’t had much time yet so far to polish up the desktop version… It was just quickly packed up so that more people can have a look at the game. I’ll hope to clean things up a bit more very soon.
It’s an onboard video card in my linux machine I installed in on my Acer A500 tablet, it works great on it. My 5yo son likes it. A few questions though: When the people move, the appear to be “animated” so they aren’t 1x3 pixel sprites are they? What does it mean when it says “slow down”? Did I manage to get a power up, or is it telling me I’m going too fast?
The little people are actually only 3 pixels, but the bottom “leg” pixel is changing colours slightly which might give it the appearance of actually being animated.
All the power ups are colour coded. So if you get a coloured block it means you get a power up. The purple one is the “Slow Down” which means the crane slows down and doesn’t move as fast.
Just a quick post to let you know that the Pixel Tower’s tune is now also available for purchase from Gavin Harrison’s Bandcamp. This is a great opportunity to support Indie Games Music!
In style of the rest of Pixel Towers it’s completely up to you how much and if you’d like to pay for the track.
Just got this for my Droid X running CyanogenMod, and it’s great. Like everyone else has said, great style, sound and keeps you interested! It’s great to see something using libgdx, I want to be using that myself very soon