We just released a new game on the Android Market. It’s a fun little retro stacking game with neat chiptune music and pixelart. The game was entirely created with libgdx (http://code.google.com/p/libgdx/). It also features an online global leaderboard supported by ScoreLoop.
I am admittedly a bit thick, but it actually took me a few goes to work out why the game was ending. I’d assumed you could drop the blocks to fill in gaps in lower levels (Tetris-style) and thought the game had ended because I’d run out of time or dropped a ‘poison’ block or something. I think maybe the ‘Game Over’ screen pops-up too quickly. You could perhaps delay it a second so that the player can register that the block they just dropped has smashed to pieces.
The ‘Back’ button does nothing during some of the menu screens (I can’t remember which; possibly the ‘Game Over’ screen).
The game insists on using internal storage. (Is this to support very old Android versions?) I had to uninstall it immediately to stop my phone grumbling about lack of storage.
The application asks for permission to use the phone’s identity. Is this for the ScoreLoop leaderboard? If I was the sort of person who payed attention to App permissions, this would worry me. :persecutioncomplex: