Pink Point

Downloading 70% :slight_smile:

Changing the shift key for something else is a good idea, I removed the shift popup long ago so I wasn’t aware of this.

I somewhat like the current controls. I know it’s clumsy and counter intuitive at first, but it feels retro/arcade-ish/smooth, in a good way.
The gameplay is designed around this, I don’t want to make yet another twin stick shooter. At some point I had an aimbot, but it didn’t felt right.
You can play with a gamepad or rebind your keys if you want to. The gamepad use the analog stick and 4 buttons to cast spells, rather than a combination of keys. You still can’t shoot behind you.

I’m probably biased though. :stuck_out_tongue:

On a side note, the game is almost finished right now. I have to make new maps and decals, redo the gore, the interface, and the highscore/stats system, and after that I’m done. There’s always something more to do.

I still have to find an efficient feedback for the score multiplier/frag/gem/score mechanics because right now it’s not really obvious. Same thing with the health/mana/regen stuff.
Does anyone have any ideas?

Downloading 70% :slight_smile: