Pink Point

Looks totally excellent. I’m excited to play it when it’s ready.


http://uppix.net/e/a/1/bdfcd4b6b2180e4d28a33278053aett.jpg

I’m working on the background…
I’m not sure about this stuff. The shapes are parallax layers and rotate similarly.

And also a new gameplay video

3k9b7pAlnkE

[ unfrozen on request ]

[ unfrozen on request ]

Oh man, I was wondering where this had got to. This was looking to be an excellent game before the guy disappeared.

Oh man, I was wondering where this had got to. This was looking to be an excellent game before the guy disappeared.

Thanks for the unlock ! :slight_smile:

I think my game is ready for other people. I have some things to finish, some sounds, new maps etc. But the gameplay is mostly done anyway.
I’ve updated the main post with screenshots and a new video.

You can play the game as an applet here: http://klemss.baticle.com/book/?page=pp
You can also download an executable here: http://klemss.baticle.com/game/pinkpoint_exec.jar It’s only an executable, the game will still update itself.
I’m sorry if the download is slow… The server is in my garage and I live in France. I’ll have to change that some day.
The game download in your home directory. On windows it’s “C:\Users\your-name\pinkpoint”. You can configure the game directly, add another controller, retrieve screenshots (F12 while ingame) or see the ressources, maps, languages files, etc.

The gameplay is really simple:
You control a character with a weapon and 4 spells. There are 2 characters available right now.
There are mana spawner around the map, which spawn 1 mana ball every 5 seconds. When you walk over a mana ball, you gain mana. Mana is used to launch spell AND to slowly restore your health over time.

After 10 seconds, the “boss” (a guy in a blue suit), your main ennemy, spawn somewhere on the map. He can cast spells and summon minions to help him.
The aim is to gain as much score as possible. When you kill a monster, points are added to your score multiplier (max 100), and gems appears on the monster’s corpse. When you walk over a gem and collect it, you add the same number than the score multiplier to your total score. After 5 and 10 minutes, your score is doubled.
Different monsters yield different multiplier points and gem count. Killing the boss yield 60 points to your multiplier, which is more than half the maximum value.

The most effective strategy is killing the boss first, then try to up your multiplier to 100, and then kill everyone to collect as much gem as possible. Jellyfish are the most gem-efficient, because they are really weak and give lot of gems.
It sounds hard, and it’s supposed to be hard anyway. I’m aiming for hardcore players. But after a while i’m sure you’ll get the hang of it. My highscore is around 400,000 :wink: If it’s not hard enough, type the konami code in the menu. This enable the hardcore mode (less health, more monsters, more potential score before the 5/10 minutes x2 bonus).

You can play with a friend on coop mode. It’s exactly like solo, but with another player. You can gain mana and health by staying close to your friend.
And you can also try versus mode if you prefer PvP.

Would it be possible with a desktop version too?

For some reason any java applets direct me to java.com without any message or popup.

Thanks in advance!
Looks great-

here you go, updated the main and last post

The desktop version is the most recent. I changed the resolution and I have to change the website too.

Thanks for the unlock ! :slight_smile:

I think my game is ready for other people. I have some things to finish, some sounds, new maps etc. But the gameplay is mostly done anyway.
I’ve updated the main post with screenshots and a new video.

You can play the game as an applet here: http://klemss.baticle.com/book/?page=pp
You can also download an executable here: http://klemss.baticle.com/game/pinkpoint_exec.jar It’s only an executable, the game will still update itself.
I’m sorry if the download is slow… The server is in my garage and I live in France. I’ll have to change that some day.
The game download in your home directory. On windows it’s “C:\Users\your-name\pinkpoint”. You can configure the game directly, add another controller, retrieve screenshots (F12 while ingame) or see the ressources, maps, languages files, etc.

The gameplay is really simple:
You control a character with a weapon and 4 spells. There are 2 characters available right now.
There are mana spawner around the map, which spawn 1 mana ball every 5 seconds. When you walk over a mana ball, you gain mana. Mana is used to launch spell AND to slowly restore your health over time.

After 10 seconds, the “boss” (a guy in a blue suit), your main ennemy, spawn somewhere on the map. He can cast spells and summon minions to help him.
The aim is to gain as much score as possible. When you kill a monster, points are added to your score multiplier (max 100), and gems appears on the monster’s corpse. When you walk over a gem and collect it, you add the same number than the score multiplier to your total score. After 5 and 10 minutes, your score is doubled.
Different monsters yield different multiplier points and gem count. Killing the boss yield 60 points to your multiplier, which is more than half the maximum value.

The most effective strategy is killing the boss first, then try to up your multiplier to 100, and then kill everyone to collect as much gem as possible. Jellyfish are the most gem-efficient, because they are really weak and give lot of gems.
It sounds hard, and it’s supposed to be hard anyway. I’m aiming for hardcore players. But after a while i’m sure you’ll get the hang of it. My highscore is around 400,000 :wink: If it’s not hard enough, type the konami code in the menu. This enable the hardcore mode (less health, more monsters, more potential score before the 5/10 minutes x2 bonus).

You can play with a friend on coop mode. It’s exactly like solo, but with another player. You can gain mana and health by staying close to your friend.
And you can also try versus mode if you prefer PvP.

This game looks really good. Are you using any kind of library for this?

Would it be possible with a desktop version too?

For some reason any java applets direct me to java.com without any message or popup.

Thanks in advance!
Looks great-

here you go, updated the main and last post

The desktop version is the most recent. I changed the resolution and I have to change the website too.

This game looks really good. Are you using any kind of library for this?

Thanks! No, just LWJGL and some stuff to load ogg/png etc. I made the engine.

Thanks! No, just LWJGL and some stuff to load ogg/png etc. I made the engine.

Shot 5 times then got sticky keys pop up, very odd controls. If I could change to wasd and mouse to shoot then Id play this!

Shot 5 times then got sticky keys pop up, very odd controls. If I could change to wasd and mouse to shoot then Id play this!

Changing the shift key for something else is a good idea, I removed the shift popup long ago so I wasn’t aware of this.

I somewhat like the current controls. I know it’s clumsy and counter intuitive at first, but it feels retro/arcade-ish/smooth, in a good way.
The gameplay is designed around this, I don’t want to make yet another twin stick shooter. At some point I had an aimbot, but it didn’t felt right.
You can play with a gamepad or rebind your keys if you want to. The gamepad use the analog stick and 4 buttons to cast spells, rather than a combination of keys. You still can’t shoot behind you.

I’m probably biased though. :stuck_out_tongue:

On a side note, the game is almost finished right now. I have to make new maps and decals, redo the gore, the interface, and the highscore/stats system, and after that I’m done. There’s always something more to do.

I still have to find an efficient feedback for the score multiplier/frag/gem/score mechanics because right now it’s not really obvious. Same thing with the health/mana/regen stuff.
Does anyone have any ideas?