Hey guys
I’ve been wondering lately about making a top-down game and one of the things I don’t want to happen is for movement and things like that to be limited to just tiles (although the world can be). I would also like to know whether it’s possible to have:
- movable objects
- car physics
- worlds with depth (not just a flat surface).
I have seen resources on car physics in a top-down game with Box2D, but I’m stumped as to how I’d implement worlds with depth. If I had a body for each tile, and players and whatnot, they’d collide with any tile in the world, regardless of “z-order”, wouldn’t they? Would Box2D support only colliding with things above a certain z-order, or would I have to implement this myself?
Any resources/links/ideas would be great. Tell me if I need to explain anything in addition to what I’ve mentioned, but I think I’ve covered everything.
Thanks!