Overbind

I just found many glitches in your game, especially in Challenge:

  • Starting a challenge by going through the door to get the timer started, then hitting escape -> Menu -> Play challenge, doesn’t reset the timer. This glitch is demonstrated by my #5 placement in the leaderboards: as soon as I crossed the door, I started the challenge again after going to the Menu.
  • After repeating #1 many times, the timer simply refused to start and was stuck at 0:0, even after I completed the challenge and got to the end. Here’s a screencap of it, which also shows some visual glitches with the far wall too.
  • Story mode, after the above glitches, started in the middle of space, not in the first room. I just flew around in the stars :S
  • Footsteps aren’t stopped when going in menu

Really good game though!

Thanks ra4king for your feedback. Interesting glitches to fix for next release. By the way, the weird lines that I can see on your screenshot are due to mipmap support. If your computer does not support openGL3.0, mipmaping is removed so you can play anyway, but graphics quality is poor.

I have OpenGL 4.2 with my GTX 580 so maybe you don’t have mipmapping setup right? :slight_smile:

Curious what do you so special with mipmapping that it requires GL 3.0? This is so basic feature it was always supported by GPUs and graphics of the game don’t look that it needs anything special…?

Nice game, btw :slight_smile:

glGenerateMipmap I’m guessing. Doing it with GLU is … not pleasant.

No need for GL3 for that, you can use these two functions instead:

glGenerateMipmapEXT from EXT_framebuffer_object extension

or

glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE), that’s GL 1.4 stuff

I got the first record back but I found two bugs, one is that the rankings for the hallways is reset or something. The second one makes it impossible to play at the moment, when you hold down several keys when clicking on a orange square then the arrow keys stop working for a while (sometimes until you land, sometimes until you release them and so on).

Mike

#1

Hi everyone !

I guess this is it! Final level!!
This Challenge level is quite different from the two others.
I also fixed some bugs: timer still running after relaunching the level, step sound while navigating in the menu and some weird start point placement after choosing to replay level 0.

This game was a really good introduction to OpenGL API using LWJGL for me. I never saw it as a big project, and I must say I went really farther than I expected. I now need to spend my full (free) time on my next project which will be the big one for me. :stuck_out_tongue:

I hope you 'll enjoy this last level!

Any idea why my best time on the hallway disappeared? (EDIT: I made a better time now, but I wonder why my old top time was gone all of a sudden).

Also, The bridge was fun, I think the minimum time is somewhere around 12 seconds (no sub 10 second time due to the long drop and tunnel).

Mike

hard ass game lol, couldn’t even score < 10th place.

I quite often get a faulty list of highscores when logging in. It will say “TestName0” on all spots on the first challenge (with the times ranging from 0 to 9 seconds), “TestName1” on the next challenge and “TestName2” on the last one. Reloading the game I might only see the names on one (random) challenge or I will see them all.

Mike

I tried to reload 10 times the game to see if I got the same bug, but I don’t have any issue. I think the problem is coming from a lag in the php answer (of the XMLHttpRequest). What happens is that I’ve put “testNames” in the list, and when the Applet starts it asks for names online. As long as these names are not received, the “testNames” still appear on your screen. I changed “testName” to “Loading…” to make it clearer. If you wait an appropriate amount of time, you should see real names appear.
Yet, maybe the problem is not your internet communication but the server. The website is on a free hoster (000webhoster), so the bandwidth is limited.
Thanks for your feedback anyway, I hope I’m right !

@ GabrielBailey74: Agreed, I really don’t get how scores can be this good. But to be honest, I like that! Haha!

It stays on loading on two of the levels at the moment, I had it open for a few minutes and browsed around in the menu and it never changed.

Mike

#1

I was wondering if you could tell me how you created the levels and what techniques you used to (BSP maps?, lighting)

Cool game. I like the visual style and the gamplay is cool and unusual :slight_smile:

I’d play the game more but I honestly can’t get past how slow the walking is :’(

Thanks for your comments ;D
@Wilds: for levels, I built my own level editor. But even with that, I can tell, it 's pretty long to build a new level…
And for lighting, I used the color attribute. Not always the best way to do it, but for a start it’s good enough and it runs really faster than glLight (and you can have as many light as you want!!!)

Amazing. :smiley: ;D