object collisions in space - suggestions

My space trader game is LWJGL 3D, 3rd persion in view (link below or think early Star Trek Starship Battles, camera is up and behind your ship, all ships stay at Y = 0). When it comes to ship to ship, I currently let them pass through each other. As for approaching large items (capital ships, star ports, planets, moons, asteroids, etc.) what would you guys suggest as a way to handle when the players ship should stop?

My thoughts:
1 - When approaching, cause ship to stop at a calculated distance from target.
2 - Alert ship it is getting close, provide range countdown betwen binding spheres and if they collide, do damage.
3 - Cause players ship to “float” up on Y so he is above target, then as you pass binding sphere on other side, lower the ship
4 - ??

Thanks!

Option 3 makes the most sense to me. Space is a 3d environment where it’s very easy to dodge other objects. Your game just happens to take place in a (mostly) flat 2d slice of it.
You might get some issues if several ships pass over the same object, though…

Out of #1 and #2, it depends on how much player skill you want there to be in the game. Avoiding collisions near cluttered star bases might be a very exciting experience. I’d suggest adding a purchasable auto pilots that tries to keep you away from other objects. =)