You misunderstood what I wrote and you should read the terms of use of the Java™ Game Tome if you think that there is a contradiction somewhere:
"an addition of a new game can be refused only for technical reasons, for example:
- the game doesn’t work under one of the main families of operating systems (Macintosh, Linux, Windows)".
I exclude programmers that have decided to exclude Macintosh, Linux and/or Windows users even though I know that some of them do it only for technical reasons. As far as I know, Elijah agreed with me on this point and I’m not alone, he only found it a bit strict. One of the aim of the Java™ Game Tome is not to become a website with games for only one platform whatever it is. If you look at the template Christoph showed, the logos of the main families of operating system appears. “Write once, run everywhere”, do you remember this? If a Java™ Game Tome allows platform-dependent gaming, it doesn’t respect this slogan of Sun Microsystems, it doesn’t respect the spirit of Java. The cross-platform notion is something very important in Java. I precise that I decided not to add one game that worked only under Linux, I’m fair and coherent, I exclude games that exclude users because of single platform compatibility.
I already suggested to create a section to submit games here, call this a gallery if you want, you already knew it. You spoke about a “friendly community”…
Is it friendly to threaten me of opening a gallery to compete with the Java™ Game Tome?
Is it friendly to suggest to do something that would ruin weeks of work of 3 people?
Is it coherent to give me lessons about how I should behave whereas you threaten me?
Does it broaden the market to exclude users because of single platform compatibility?
Please, if you decide to create such a gallery, warn us (Christoph, Elijah and me) as soon as possible to prevent us from wasting our time and then I will destroy the Tome as I don’t want to compete with www.java-gaming.org. You could have informed us earlier of your intention to do this, we wouldn’t have spent weeks in making this if it has to finish in the garbage.
Finally, the author has made a good game, he explained why he can’t port it under the other platforms, I understand the technical explanations. However, we won’t change the rule of the Java™ Game Tome about the cross-platform ability. In the viewpoint of users, we try to exclude no users (as all the games “are” cross-platform) even though it requires to exclude an extremely small part of the Java programmers (as games for a single platform are not allowed), it is a choice. ChrisM would exclude some users (those who can’t access to one of the platforms) but he would accept all the Java programmers. There is no perfect solution! In the both case, you can’t satisfy everyone. My solution is player-oriented, it fits into a website that mostly targets players (I confirmed that the JGT is player-oriented). ChrisM’s solution is programmer-oriented, it fits better into a website that mostly targets programmers and that’s the case of www.java-gaming.org. Therefore, on my view, my solution is not better than his solution and reciprocally. Night Squad 2 has its place here but not on the JGT. Please, if you want to go on speaking about that, don’t write here ChrisM, it would be better for us to do it on the thread about JGT as I don’t want to turn this thread into a Windows versus Linux thread. Do you agree with me?