Need Opinions - yes really - Game Control

So this game, at least this is how it looks today:

https://dl.dropboxusercontent.com/u/1668516/shots/roam/question.png

I’d like the game to span desktop and mobile, so I’m looking at control. What would you think - is it:

  1. Free movement
  2. Click to move per room, or to attack
  3. Tile based, turn based?

Just looking for opinions really,

Cheers,

Kev

Depends how many controls the game actually has?

If only move, jump, attack and climb. Then WASD and for mobile on screen controls.

I would say try something like Runescape. Sorta like turn based, but the turns occur automatically.

For PC: Gamepad support or old school dos keyboard-only controls (Arrows or WASD and ALT, CTRL, SPACE) would be awesome. Like the old Epic/Apogee games from the 90s.

For Mobile: Tap+Hold to move (Tap to take one step forward, hold to keep moving). For attacking; Double-tap to pathfind to the mob and attack, or single tap if you’re already in range. Could also have double-tap for pathfinding to an open space.

Just some random ideas. But based on the screenshots, I envision something that has full game pad support and plays like the old 90s era DOS platformers. :slight_smile:

As far as turned based or not, I think the control ideas above will fit in either way. But if you go turn based, I would do it all tile-based movement (Like Legend of Yore)

[quote]For desktop I would use: keyboard
For mobile I would use: touchscreen
For ouya I wou…
[/quote]
Oh wait, that’s not the question, next time I will read the main post, promise. :-*

Certainly free movement. I would have played LOY so much more if that game wasn’t turn-based…

And about 2: Players want to do things (move/attack) themselves, if everything happens for them, (no choice, for as far as ‘free will’ exists ::)) and they can’t decide to exchange some loot for some health, it’s the end of the fun.

Sorry for this subjective post, but you asked for our personal opinions, so here it is. :slight_smile:

Thanks guys, and I’m really looking for subjective opinions, I’ll boil it down afterwards.

Cheers,

Kev

mhmm, I just realized I focused way too much on the actual controls, missing the point of the post. I got wrapped up in “how would I make this guy move?” more than the overall feel of the game. :stuck_out_tongue:

Whats the primary market? If you’re going the PC route as the main target, this game would probably benefit most from free moving/free flowing platformer. But if your main market is mobile, tile based/turn based would be best so the player can play at his own pace and not get clobbered by bad guys because someone distracted him in real life. I guess it’s been my experience that in a mobile game, turn based seems to work better, because when you’re playing typically you find yourself in situations where someone will come up and start talking to you or distracting you in some way, with a turn based game you can simply just stop playing and give them your attention and then return to the game when they leave, but in a free flowing/live game, you can’t do that so much. Where as, at home you usually have a game’s complete attention and you can have a live game.

As far as overall quality, I think a live/free flowing game would be best, it’ll give the world you’re making the most “life/atmosphere”, but if mobile is your primary target, I think you’d still benefit more from turn based based on what I said above.

It’s kinda make to be a successor to Legends of Yore, so I’m thinking mobile is where I like to play best.

It’s really where the question came from, I love the free movement but on mobiles past experience makes me think it’s not as nice as infrequent tapping.

Kev

There is a certain difference between turn-based games and infrequent tapping…
It’s not like free movement can’t have that infrequent tapping, moving tile by tile, the difference is kind of that other objects in the world keep moving whether you do something or not.

The problem is if I click with a finger, I cant see jack.

So clicking near an enemy to move there, the character starts to move, I take away my finger, oh geez I’m already this close, lets tap again, yet again I cant see jack

fiddly, clumsy, imprecise

lets do a swipe ANYWHERE and holding means continue to run in the direction of the swipe. great. but then how to attack ?

I really hated the controls in legends of yore. I hate on-screen buttons (because I can’t feel them physically) and tapping on the screen was hard, since my phone display is not the biggest… (apart from that I like the game of course :wink: )

I have no idea about how to go about attacking, but for movement I’d say tile-based and tap on the right side for going to the right and tap on the left side for going left.

Personally I don’t like turn based that much… But it’s really hard for me to decide. On one hand I really like action based games, but when I’m playing on the phone I’m interrupted very very often. So that’d be unfortunate…

PS: Was on a tour around germany this month, about 60 hours of sitting in trains. :confused: Legends of Yore was nice to have on the phone :slight_smile: thumbs up for that :smiley:

you just cant make this kinda game for a phone with GOOD controls, because it is inherently not designed for it

Superbrothers: Sword & Sworcery is like one of the only mobile adventure/rpg type games that is designed to be on a phone, but even there…