First of all I want to thank you for answering all my questions.
Right now I’m working on a low-poly survival game written using LibGDX. Here’s a screenshot:
It’s basically a large heightmap rendered with a post-processing shader which adds film-grain and depth of field.
But there’s a problem: I have no idea on how to continue that.
What could I add to turn this into an interesting and challenging game?
Any idea is welcome.